It's a new month. Hope you all survived Halloween. It's my monthly reminder that you can get all my courses at a discount at https://t.co/rVTtmTypI2 This months coupon code is NOV22_SALE . #threejs#webgl#glsl#unity3d#javascript#gamedevelopment#html5
I've spent the last 6 months and 200+ hours making the best looking water on the web.
Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet 🚀
What's New
✅ Completely overhauled wave simulation and lighting
✅ Multiplayer-ready determinism
✅ Persistent wave-crest foam
✅ Sea spray emitters
✅ Wake generators
✅ Rain
...and much more!
Learn more 👇🏻
Have you run into performance issues while creating VFX in Unity? 👀
My book Mastering Compute Shaders in Unity may help, covering topics such as GPGPU, post-processing, optimization, and more. ✨
Have a look 🔗 https://t.co/TBQt3qbDgo
#unity3d#realtimevfx#indiedev
Built a pottery app today, where your real hands throw virtual clay 🏺
Hand tracking > clay deformation > real-time physics
No controller. No stylus. Just hands.
Everything built within @omma_ai + threejs
Model of the puppet hand: credit to LiamVandeWouwer (SketchFab)
Okay, I think the port is decent enough now.
🎮 https://t.co/mpmGDKD6Vv
💻 https://t.co/EGUxkmIQpc
I'll continue fixing issues and cleaning up the UX.
Let me know any bugs that you find 🙏
Casually rendering ~a hundred million triangles, in the browser.
All thanks to @sea3dformat's cool Nanite-style renderer for @threejs.
I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
Yesterday I needed an app to make phone screen captures social media friendly. One I tried wanted a $10/month subscription just to export the video.
So I tried asking Claude to build one and 5 minutes later I had exactly what I needed.
Now we all have a free and open source option✌️
built a @threejs game with one prompt. one-shot. no follow-ups, no edits. 20k tokens, 9min, claude opus 4.6
I'm not developing this further or adding anything. releasing it purely as a demo of how fast three.js + an AI coworker can turn an idea into a thing you can actually play.
three.js has never been this accessible. block the "how I built this 🧵" engagement farmers, open Claude Code/Terminal, write your idea down, and ask Claude when you hit a wall. done. that's the whole playbook.
you can play it on: https://t.co/7SAvtqGWb2
can't wait for html-in-canvas? you don't have to, it works now in all browsers
internet is going to be lit in a few years
here are all the best html rendering in canvas demos made in the last month
- frozen form @tkm_hmng8
- cf workers form @mattrothenberg
- threejs demo @mrdoob
- 3d scene, infinite embed @solarise_webdev
- curved surface @jaffathecake
- html room @sawyerhood
- wormhole @sirxemic
- jelly slider @iwoplaza
- several samples by @the_duke_nd
Try it out - https://t.co/hX6aneyqhi
HTML-in-Canvas will open a door for innovation on the web
Create UIs and user experiences that are more engaging and sensible than ever before
Very straightforward and accessible
Extremely normal interfaces!
https://t.co/qXLdNZllx8
Experimental - Requires activation of the chrome://flags/#canvas-draw-element flag in Chrome