We're excited to introduce our latest free tool: Avatar Recording. This all-in-one motion capture solution allows the recording, editing, playback and export of Meta's personalized 3D Avatars on Quest headsets, including eye tracking and facial expressions on Quest Pro. Link in🧵
Check out this addictive Web Game powered by @NeedleTools & @threejs
"Seeds of Gamorrah" made by @NoArtistLeft for @7dfps 23.
All 3D Assets generated by using @LumaLabsAI
Play here:
https://t.co/RzAU2ehJ9x
And check out https://t.co/zSkTiMhazD @itchio
Side by side performance comparison: The scene has 1.679.052 vertices
LEFT: no progressive meshes
- loads significantly longer
- drops to 5 FPS when raycasting
RIGHT: progressive meshes enabled
- loads almost instantly
- manages to stay at 50 FPS when raycasting
@NeedleTools
Around 5 years ago, I opened some small GitHub issues around glTF.
This led me to an incredible journey of improving projects all over the 3D ecosystem. Step by step, I became an open source contributor...
Now, 1267 commits later, UnityGLTF is back.
https://t.co/xwY5PdSvcF
This game by @NoArtistLeft runs 100% in your browser and is seriously addictive!
Made for #7dfps with @NeedleTools & @threejs 🔥
Go play it now – my best round was surviving until 2:00 so far 😅
https://t.co/n7uPGE9PEk
Und die Plätze 2 und 3: Galactic Dome Ventures - das Publikum steuert per Handy-App viele Raumschiffe auf der Kuppel - und School of Starcitects mit dem Schaffen neuer Sternbilder, die dann auf der Kuppel erscheinen. Geeignet erwa zum Verkürzen der Wartezeit vor Showbeginn.
Today 🎉 marks the first year of Needle Engine releases on github
It was an incredible & busy year with 250 updates and a ton of amazing projects! And we are just starting
HUGE thanks to our great team, community, contributors and supporters 💚💚💚
🌵 @NeedleTools@threejs