@_bazztek On Steam, 16, Remake, and Rebirth each only reached a peak player count of 40,000. Resonance currently is at 30,000. Expedition 33, a turn-based game made by a small studio, beat them all with 120,000 players.
@SeiAzuuul@edbeamsomething@trzef Expedition 33 was a turn-based game made by a small studio, was a new IP, and had a small budget and it still beat Resonance with 145,000 peak players. And the most ironic part is it beat FF16 also, which only had 27,000 peak players
@SeiAzuuul@edbeamsomething@trzef Both Counter Strike and Dota have player counts above 500,000. Even an obscure 20 year old game like Team Fortress has 30,000 more players than Resonance
@marciehime@cluckingchooky Yeah it’s that system but in the Resonance version you don’t equip magicite you equip Visions which aren’t espers they’re characters from older games
@vonwasnthere@marciehime The actual number is 40,000, which is thousands less than Team Fortress 2, a game that came out almost 20 years ago. Doesn’t sound that impressive now does it?
@hellouisex2 They’re trying to claim Resonance is really popular on Steam but the actual numbers are around 40,000. There are thousands more people playing Team Fortress and 500,000 more playing Counter Strike. So yea they’re lying as usual.
@keddage@hellouisex2 There were so many over the top things and tonal changes in Remake that I feel like they just wanted to mock fans of the original. It felt like more than just accidentally making a bad game.
@navenowski@hellouisex2 14’s revenue and player base are still much lower compared to other MMO’s. The last expansion, Dawntrail, was pretty negatively received. A new player has to play through hundreds of hours of story to get to the endgame. I think the formula is getting stale for a lot of people
@eyesonbee@Marcodmeatball The graphics in the 8 remaster are bad too. They updated the character models but not the backgrounds. I was fine playing the old version. It’s not what was advertised.
@Marcodmeatball@eyesonbee The sphere grid takes way too long to complete past each character’s main area. I would remove the need to use characters for certain enemies. I would make a less frustrating way to unlock celestials. I would remove auto-life from the final battles.