Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"
I've got to say, the lack of item options is going to hurt this game in the short term and I think very much damage VGC in general when VGC shifts over next month
What on earth were they thinking?
@CentroLeaks Don’t think you can blame ILCA for this one; this is huge changes to the scene that pokemon has basically Okay’d given they’re moving VGC to it.
@CentroLeaks Too lazy to check, is this mathematically the same? Like I'm guessing most if not all stats work out to be the same values with 252 vs the new 32?
Team Cherry Holiday Sign-off! Hollow Knight: Silksong - Sea of Sorrow revealed, the original Hollow Knight refreshed, and more!
Read the blog post here: https://t.co/qK3JrtAXC3
Expedition 33 is such an inspiring story for an independent creator such as myself. It shows that success is available to the little guys like us. I just need to be a high ranking individual at one of the biggest companies in the industry & have a family of multimillionaire CEOs
@geoffkeighley Hello once again Geoff,
Just wondering why a game with a publishing studio and a twenty million dollar budget is doing in the indie category? Seems against the spirit of that award to include a team and budget no other indie would ever have