Diablo IV Lord of Hatred Cinematic I had the pleasure of working on. Never thought in my career I'd have been able to do Kaijo scale Water FX let alone ever work at Blizzard.
#blizzard#vfx#houdinifx
https://t.co/kvbvVuq7ID
@MacticsG1 They need to bring all the strikes back into rotation, shit even all the playlist activities people paid for during seasons like season of the splicer. There's so much content they kept taking away every season people paid for, just bring it all back.
@AZNFontana@timthetatman For my responsibilities alone it took about 3 months start to finish but overall it was multiple months of planning and execution from the other departments and employees working on it.
Diablo IV Lord of Hatred Cinematic I had the pleasure of working on. Never thought in my career I'd have been able to do Kaijo scale Water FX let alone ever work at Blizzard.
#blizzard#vfx#houdinifx
https://t.co/kvbvVuq7ID
Some shots I worked on for the Diablo Warlock Cinematic at Blizzard!
I developed the blood shader / guided blood setups for these shots paying tribute to the Diablo 4 By Three They Come Cinematic
https://t.co/oMZvvO6GpG
#Houdini#VFX#animation#gamedev
@keenanisalive It would be almost impossible for an artist to draw off of memory, that's why they need references. AI doesn't know how to make it, it was trained on databases, millions of images and photos, and creates images to please the creator, not their audience.
@keenanisalive I think you're also missing the point that art has a sentimental value to it by the creator and audience. Was the fish drawing made for your mother? If you said you drew it would she want to put it on her fridge? If you said it was AI would that have the same sentimental value?