We are a Wolfpack of two. First there was one wolf, then that wolf recruited another wolf to help him design old school rpgs for pc before consoles ruined them.
We had a blast making this. A number of additional projects in the works... Including an upcoming Scifi adventure that still ties into the Lurking world!!!
@rudyfaile@raysan5 Yes. When we started in (gasp) VB6, no way was that possible. We got a bunch of requests for Linux and macos. All the credit to @raysan5 and A'aron @Oklabsoft for making it happen! Hopefully more can enjoy this labor of love now.
Lurking I: Immortui by @Oklabsoft, a classic RPG inspired by Ultima III. Probably the first mid-size game made with #raylib! Great work! Try it out: https://t.co/yNJgvyIgXn #gamedev#indiedev#codefun
Starting to work on tentatively titled Lurking 3:Solys. This one could be big. The goal as of right now is to render the entire 900*900 tile based world in 3D. Not sure how it will turn out but A'Aron has something that is starting to look quite nice!
Thanks for the plug! It is great to see the initial positive reactions to our game, but the most unanticipated challenge is getting the word out to the right people. Seeing fellow RPG gamers enjoy the experience, music, art, and story is what we're after! https://t.co/1eFJWPdiek
A lot of rpg games 'these days' use procedurally or randomly generated worlds. The procedure to generating the Lurking 2 map was thoughtful point-and-click (by me). 900x900=810,000 custom placed tiles (across two layers!)
https://t.co/bukxmWXiEu
#indiedev#indiegame
https://t.co/UoilmNnfHg great and critical thorough review by @CryptRat (hope that's the right handle, sorry if a random stranger. Love hearing feedback! Get Lurking 2 and the prequel @itchio!
Thanks for the tweet! The sequel is now released! 18 months of labor by a party of two. Just a few brotherly arguments and lifethreats in the process (kidding). https://t.co/Kz9NcFuH3f
Lurking II finally released in full version 1.0 is now go for launch!!! Thanks to all the early access and beta support. Get it on #itchio. https://t.co/CzCe0UU7eP #indiegames#indiedev
Lurking 2 A Madness trailer rough Draft!! It's almost ready. Just a few bells and whistles to add. I'm constantly amazed at how much work went into this. Especially from Master A'aron of the Port of Lock, NY. Some great original music and art!
https://t.co/f4YAaX1wtv
@disastercake Hard work conditions @oklabsoft = editing scientific papers and grants from postdocs and grad students at midnight while also responding to my brothers texts and emails about how I misspelled 'Hath' in so and so's response in Where ever... Lol.