@UnrealEngine Thanks for the terrible news! Learn a special scripting language to...to what? I'd rather learn C++, but then sticking with UE won't be necessary.
Update for Alien Planets
- Now you can enable close-up details (normals + flowmap).
- Snow poles - you can shift snow poles to simulate different season.
- Small bug fixes.
#fab#UE5#UnrealEngine5#madeinunreal
Giveaway! A material function for procedural generation of Stars and Nebulas in Unreal Engine 5!
Features:
• High-quality pixel-sized Stars.
• Stars with natural color variation.
• Stars twinkle.
• And more!
Free download:
https://t.co/dvuSckHIyC
#UnrealEngine5#shaders
OldStyleGraphics for UE 5.5 - Update is here!
Finally it works!
Tips for best results - Make sure you disable Vignette (set its intensity to 0), disable Local Exposure (use console command r.LocalExposure 0). You can also disable Lumen, this will make the image more clean and stable.
#UnrealEngine5 #UE5 #Gamedev #Indiedev
Free download: Easy Trail for #UE5
A collection of blueprints and material functions for generating movement trails from characters and objects. Simple and effective solution to enable interactions between characters and vegetation, landscape, and water.
Free download on Gumroad:
https://t.co/BROuc05pYW
#UnrealEngine #UE #madewithunreal #indiedev
@TimSweeneyEpic Unfortunately, using FAB is very inconvenient. Previously, it was possible to easily select high-quality categorized assets using the Quixell plugin. But now you have to dig through a huge garbage dump in search of a high-quality asset.
Prototyping a blueprint and material function set to easily enable characters and dynamic objects to interact with grass.
Focusing heavily on performance optimization. So far, so good – rendering and processing only take 0.04 milliseconds!
#UE5#TechArt#gamedev
@games_inu I may be wrong. But with dynamic branch, the GPU changes context (to another shader program). This takes time. In addition, the computing units on the GPU execute the same code, so if near pixels execute different branches, the GPU will be idle part of the time.