Build your kingdom by day. Fight demon hordes yourself at night. Athran mixes kingdom building and tower defence with third-person action.
• Lead your soldiers into battle
• Unleash powerful spells
• Construct your defences
• Gather your forces & reclaim the land
The secret to a great particle simulation is not necessarily adding more points. Often times the SOURCES are what makes or break a sim.
Using filled geometry tends to produce softer, blurrier results, while sourcing particles from curves or thin surfaces can create much sharper, more detailed, wispy effects.
The interesting part is that you can often achieve those results with significantly fewer particles.
Fewer particles = faster simulations, quicker iterations, and more control over the final look.
A small change in how you source your particles can make a huge difference.
I put together a quick Houdini tutorial demonstrating exactly this.
Metaballs, particle systems, and portal effects in Unity and Godot. ✨ Explore more shader techniques in The Shaders Bible Collection.
➡️ https://t.co/hnkVeV5Sa0
#vfx#gamedev#indiedev
【Free】TextureChannelPacker v1.9.0 Released.
Free UE5 plugin that packs grayscale textures (AO, Roughness, Metallic, etc.) into a single RGBA texture — and unpacks them back into per-channel assets.
New: Headless Mode Run Pack / Unpack without opening the tool.
• Commandlet + JSON jobs for CI
• Python / Editor Utility Blueprint API
• Stable error codes for scripts & AI agents
Supports Unreal Engine 5.5–5.8. Completely free & open source (MIT).
Fab: https://t.co/ktamcViszb
GitHub: https://t.co/wPLHibZcmP
#UE5 #UnrealEngine
Senior VFX Artist Vitaliy Lupul dropped an awe-inspiring showcase of high-end real-time effects that looks straight out of a cinematic epic.
VFX artists and gamedevs: are you combining Houdini asset generation with Unreal Engine for your environments? 👇
#houdini#unrealengine
Adobe has released @Substance3D Painter 12.2, which lets artists paint baking cage distances directly onto their models, alongside smarter polygon selection and better transparency rendering.
Check it out: https://t.co/lmeOqHucXD
Spall is out 💥
Procedural fracture & damage for Blender 5. Pick a material, drag the hit, and the break follows live. Your mesh stays untouched; bake when it looks right.
Now in early access.
#b3d#blender3d#geometrynodes