5 weeks ago I put a 3D model of Super Mario in the browser using @threejs
But Mario couldn't move and there was nothing to do so I modeled the Super Mario Bros Movie logo and then added:
🏃♂️ movement
🐢 enemies
🎁 items
💦 warp pipes
🆙 platforms
🍩 donut blocks
💥 and more!
Nintendo doesn't know about this but I'm making a Super Mario movie game that plays in the browser and It's almost done 🚀
Rendering: @threejs & @PixiJS (UI)
Physics: #rapier by @dimforge
Architecture: ECS w/ miniplex
Inspiration: some guys in Japan
Banks are failing 🚨, there's a $1M bet that $BTC goes to the moon 🚀, and I'm just trying to finish this Super Mario movie game before the movie is out
It's made with #threejs and takes place inside the movie logo
Here's basically everything so far 👇
@iamSuperTommy built a Game using the Entity Component System (E.C.S) method with @phaser_@nodejs , @parceljs and bitECS
I went further to rebuild this using @reactjs
Check out how I did this on @OurcadeHQ link below
https://t.co/7faTkyZYLx
Here's RPG Genie 🧞
A tool to custom-generate RPG icons that match the creativity of your game's items when:
1️⃣pre-made asset packs don't have what you need
2️⃣hiring an artist for 100's of icons is out of your budget
Just pick the type and give a minimal description:
I'm working on a tool to help generate assets for RPG games
It's called Genie so... I decided to try and use it to generate a genie "lamp" but I'm really looking for a tea pot 🤪
Results are so-so; the model was not fine-tuned for this type of genie lamp
#stablediffusion
We were lazy. 😅
Also wasn't sure a template was really needed anymore
But it's better to have these modern ones out there then to have people continuing to make new games using the old ones
We looked at @vite_js in January...
But it took us 10 months to make the corresponding templates for @phaser_
JavaScript: https://t.co/5DPiizn7mn
TypeScript: https://t.co/ZgX4ML2FsL
Why did it take so long?
Does your #phaserjs game have blurry images and text on iPhone or MacBook? 😬
📱 Here's how you can use devicePixelRatio and 2x or 3x retina assets to keep your graphics crisp and clear!
🎬 https://t.co/saeZdbkaj0
#html5#mobile#ios#gamedev#gamedevjs