Liminal Editor v0.6. is out. Added two requested features: Asset Packs and transfering materials from #Blender to #Godot. Asset Packs let you easily create prefabs in separate blend files and link them into your levels. Liminal is 50% off during BETA. Go grab it🔥 https://t.co/IOt71n02Mv #gamedev
@SebAaltonen How do you judge code quality of the renderer written by Astra? If you had no claybook source, would you rather scrape it and write own from scratch or try to salvage it?
Automation is such a life saver. Liminal Editor is mostly about #Blender<>#Godot pipeline and it took me HOURS to even briefly test all the features before releasing an update. I still test manually but focus more on UX improvements and not hunting bugs. #gamedev#leveldesign
@SebAaltonen Now it looks like Fincher movie. Today everything looks like a Fincher movie - even new Harry Potter. Not a big fan of that. Previous stylized clouds looked way more interesting too!
Just released DeliverD - a space-delivery game prototype.
Give it a try and let me know what you think!
https://t.co/lVj6aSUgWU
Made with @threejs 🚀 #gamedev#indiedev