Finished my remapping of my freighter! First time ever using remapping techniques. Modeling this freighter was one of the first things I ever did, so I'm glad to apply what I've learned over the past month towards making it better!
Just went live after three months of grind... 🤟
New Maps, New Weapons, Graphics Overhaul, and so much more.
Happy Holidays Pilots!
@GAMERTAGVR @TechMan7_0 @bmfshow#VR#Mech
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Passthrough hands could be a huge use case for VR games, especially hands-only or hand-tracked VR games.
Tough to describe. Feels wildly different I've knocked over these cans a million times, and never felt it quite the same as I did here.
Possible comfort option??
Passthrough is definitely improved on Q3!
Sorry for the shakiness apparently my 5G doesn't like me going outside🤣
Please make sure to follow if you're not already, really makes such a difference to us being such a small indie team.💖
@dekubrush It's funny because even through all the changes in graphics and 3D art over the years, playing the games through that span still felt like it was always the same face, the same "person" just under different circumstances. I wonder how much of that is intentional.
@bl00dberri I mean, it seems that it mostly runs on renewables and is comparatively low power cost due to the LEDs. Consider that the Luxor has the world's brightest light, which isn't run on renewables, and uses 983M Jules of power every hour.
Also Nevada is a leader in renewables so idk.
Just a tiny footnote, but a big step forward for solo quest devs imo. Yes, I know how "simple" it was before, but consider that it's not just about the complexity nor perceived lack of complexity of packaging.