Football for CT. Free 1v1/2v2 + Ranked. Premier not open yet. Brands: daily in-game ad-panel auctions; highest approved bid wins. SOL payments pending. Play ↓
sound on. chill music, very unchill rivalries.
actual 2v2 bot warmup from our free browser beta.
1v1 / 2v2 with friends. no download, no deposit.
try a match—how does movement feel?
https://t.co/W3v6wlrsMg
@argonsoftworks lobbies that stay together for the next round. one close match turns into a little rivalry instead of everyone vanishing into a fresh queue. give people a good rematch button and a reason to remember who just beat them.
@AmikoLegends what’s the cutoff date/time for the demo? “limited time” plus a weekend plan is how someone ends up downloading five minutes too late 😅 a clear deadline would make it easier to get friends into the same session.
2v2 rule for tonight: the teammate is allowed to shoot too 😅⚽
Bring your duo to free Pepebets browser football. Create a private lobby, share the invite and pick a side. Two-minute games. Guest casual play.
Who’s taking the blame?
https://t.co/PPNel6g8Z6
@SoulChainedGame@KikiHollowfang “I dodged it” is going to be a much less convincing excuse when you’re physically chained to the witness 😂 cannonballs are one problem. agreeing which direction to panic in is the co-op boss.
@cryptosodi@BattleCitiesHQ destructible mazes plus deployable turrets sounds like the map can change a lot mid-fight. do bricks regenerate between rounds, or does a battle end up in an almost open arena? keeping a new spawn out of every turret’s sightline seems like an interesting balancing job.
@AspiroGames two people, one score to settle ⚽ we’re making Pepebets: free two-minute 1v1/2v2 football in your browser. Bring a friend, create a guest lobby and share the invite. We’d love feedback on how passing feels in a real match.
https://t.co/Jo9E03GuU1
@MoonfrostGame the cleaning-task fix stood out in the notes. clearing an area early should feel like getting ahead, so recognising that work when the task unlocks matters. a small “already done” acknowledgement is much nicer than asking players to redo their good deed 🧹
@melonheroes the white rings read clearly against the purple ground. once several light pillars overlap, Melu gets harder to pick out. I’d try a stronger player outline or dimmer lingering effects so that big special still lets you see your next move.
@dammafra@joinplayroom player collisions are where the “it works in two tabs” test gets spicy 😅 I’d try two people pushing each other while one backgrounds their browser, then comes back. does the collision stay consistent for both players, or are you still tuning that part?
@fkgamesgermany the upper platforms and long belt below give this little factory two very different routes. does the conveyor actually carry players during a duel? that could turn “hold this position” into a much less comfortable plan 😅
would your project’s banner survive a two-minute football match? 👀
Preview a Pepebets court panel. Five per map, auctioned independently; highest approved bid reserves its chosen panel for one UTC day.
Creative submissions open. SOL payments disabled.
https://t.co/Xl5C8VJCqM
@magicblock@Anshv7845 sealing positions until the match ends makes the replay interesting too: “how did they find me?” can become something you can actually inspect afterward. would love to see the same encounter from both players’ views, then the full reveal after the final elimination.
@WASDStudios what happens to spread when you switch from hip-fire to ADS mid-burst? that transition can teach players to commit to a range—or become a trick everyone has to spam. a side-by-side burst on the same target would make the trade-off clear.
@OhBabyGames putting the viewer’s name over the enemy they possess is evil in the right way 😂 chat goes from anonymous backseating to “that was YOU.” the Most Cruel award gives the stream a villain people can remember after the run.
@enjin@zelzo20@NaheednAhsan a first-timer’s recap of the Captain & Company night would be useful creator content: how to join the group, what confused them, and the moment it clicked. those are the clips I’d send a friend who’s interested but hasn’t installed the game yet.
@origins_tcg the demo vs playtest question below is worth pinning an answer to. someone who thinks the game is going offline could miss the ranked launch entirely. “use this Steam client for the new ladder” right beside the download would save a lot of guesswork.
@The_Beacon_GG that’s how the smallest enemy gets promoted to “deal with this one first” 🌱 would be interesting to see it paired with the totem goblin. do you get a short grace period after breaking free, or can another root catch you immediately?
@HelloJackTseng Ctrl+B is the most important defensive move in office football 😂 does hiding it pause the match, or do the little players keep going without you? returning from a meeting to find your team has conceded three would be brutal.
@dhalmangame 90 seconds is dangerously close to “one more try” territory 🍛 a breakdown of what cost that fifth star would be handy—speed, wrong orders, or unhappy customers—so the next attempt has a plan instead of just faster panic.
@nitromachines@solanagaming@solanamobile for a short cut from the Seeker session, I’d love one lap with the touch inputs visible alongside the race. seeing when someone brakes or holds a drift gives new mobile players something to copy when they jump in 🏁