A metaphysically bankrupt design philosophy. Man is not a powerless creature who is destined to cower in fear from any rustle. What makes videogames that present such environments great is the attitude that man is strong enough to look into the abyss and say "I will conquer it."
Subnautica 2 Design Lead Anthony Gallegos recently explained the reasoning behind the game’s no-killing policy in an interview with MinnMax.
Gallegos said the decision was not made because the studio opposes violence in games:
“We’re not like ‘we’re a game about pacifism’ or ‘we’re a non-violent studio’the studio was founded by modders who made Half-Life mods, and their first mods were all about shooting aliens.”
Instead, he said the team had two main goals. The first was to shape how players interact with the world:
“Our intent, actually, was two things. One, we wanted to avoid giving players the attitude that they were dominators over the world, because the message of the game was very much about people learning to live in parallel with the world they’re in.”
Gallegos also explained that the team wanted to preserve the sense of danger and tension and cited SOMA and Alien: Isolation as major inspirations:
“We’re really inspired by games like SOMA and Alien: Isolation.”
“If [SOMA] ever gave players the means to fight things, no matter how intentionally miserable they made the experience, players would always be like ‘it’s always better to master the crappy combat than it is to deal with the constant threat of the thing’.”
According to Gallegos, removing creature killing helps maintain the feeling of vulnerability and encourages players to survive, adapt, and coexist with the alien ecosystem rather than simply eliminating every threat they encounter.
@Abyssal_Depth96@Dal290@Pirat_Nation It's not about ego, it's about philosophy the developers subscribe to, and how that philosophy is reflected in the game being made.
@Unapologet1cAf@ZackStrength Damn, imagine if there was a monopoly that affected literally every economic sector out there, that would be really bad huh
@zippkode@melkor99534@Devon_Eriksen_@hasen_95dx If there was a lethal disease that could only be cured by having sex, and no one would want to have sex with you, would it be ethical for to rape someone?
@LouisC39688@cmkosemen No, his art sucks ass both aesthetically and metaphysically. You shouldn't be surprised that an anti-human artist has an anti-human worldview.
@melonabarr@B1ubotArt Why should I care if I've made it or whatever? I already use a lot of things made by other people and other people use things I've made, that doesn't make any of it useless.