Watch the Houdini 21 Keynote from SIGGRAPH 2025! Discover new KineFX motion mixer, muscle system improvements, MetaHumans integration, Copernicus GPU Pyro solver, built-in ML tools, Vulkan support, and more. Today at 10 am PST!
https://t.co/lFfUyrmodZ
🎂 20 ans de créativité et d'audace...Hier soir, nous n'en n'avons pas manqué !
🌟 Nous avions une grande nouvelle à annoncer : pour ses 20 ans, Pôle 3D devient Piktura.
Plus de 700 participants ont assisté à la rétrospective des deux décennies et ont découvert notre nouvelle marque en direct de @lachaufferie.
Un chaleureux merci à nos étudiants, alumnis, parents, entreprises, studios, partenaires et aux élus pour votre présence et votre confiance.
Grand bravo et merci à Atelier @telescopique pour le design de ce logo polymorphe, inspiré par le #tangram et qui prend ses racines dans l'art #Bauhaus.
#Piktura est une marque forte, un véritable hommage au talent de nos étudiants, aux messages véhiculés par leurs œuvres et leurs images porteuses de sens.
Piktura incarne les valeurs de notre @UnivCatholille, fait référence au bel écrin de la @plaineimages qui nous accueille et aux Ville de @roubaix et @TourcoingVille
🔜 A bientôt pour découvrir les images de la soirée.
Réalisation du motion design par Julien Iovino
Voir la traduction
I'm really happy to see the official @armory3d fork of my #armorpaint livelink addon for #b3d ! It was a great project, unfortunately I didn't had time to maintain it. I hope more people will push it to the next level.
https://t.co/MB2qehSMRz
Hi !
I released a #rez package for #DJV player as part of my open source rez packages, see for more details: https://t.co/h7vEVEJXIT
As usual, it's tested on Windows and MacOS.
Bye 👋
Hello #b3d community,
I pushed Blender 3.6.0 to my blender rez package.
This update also add support for MacOS.
https://t.co/rQfCbID501
Feel free to try it, enjoy and report any issues (or contribute to add the Linux version 🤫).
Bye 👋
Blender Foundation and the online developers community are proud to present Blender 3.6 LTS!
Introducing Simulation Nodes, a new UV packing engine, performance improvements in Cycles and mesh editing, and so much more!
https://t.co/g3KpORQ7KN #b3d#DevFund
I will try to update the rez package as soon as new version of #b3d are out.
If you are working in a production environment, rez is a must have to manage your DCCs and internal libraries.
Hello !
I pushed to my personnal github a rezified version of #b3d. Please see the repository for more details: https://t.co/o34FliZZwu
It's a ready to use solution for Windows, I'm planning to extend support to linux/mac soon.
Thank you😀
Hi all!
Did you know an open source alternative to husk ? (It's a command line utility shiped with Houdini allowing the render of USD files with hydra render delegates)
I know that usdview can be used to see hydra render delegates but I'm looking for a cli tool.
Thanks' 😅
Hello #PortfolioDay!
I'm Pierre, a 3D Character Artist who likes handpainted and armor stuff ! ⚔️✨
I'm currently looking for a job, feel free to contact me 😊
🌱https://t.co/TV7kNRuH20
#gameart#3dart#handpainted#characterArt
🎉 Blender Foundation and the developers community proudly present Blender 3.5!
🔶 A massive release featuring: Viewport Compositor, VDM sculpting, built-in hair assets, USDZ, and so much more.
🚀 What's new: https://t.co/zMix5Ll1Ey
Huge thanks to everyone involved ❤️ #b3d
@gleb_alexandrov Yes, but not only C and a custom build, since it's realtime, they're using shaders to process the images (in GLSL) [https://t.co/bJybQGlhFr].
@gleb_alexandrov For now, no python API is available for build-in node graphs (as far as I know). The only solution is to build the software and modify the sources.