MiniMax H3 - Text to Video
A city painted into existence.
Change the city name and quote text and use it for any city.
Prompt:
[CITY_NAME] = EDINBURGH
[QUOTE] = A city carved from stone and story.
Create a fast, dense, cinematic 16:9 macro travel film where the entire identity of [CITY_NAME] is continuously painted into existence by living oil paint.
Use a low grazing macro camera with extremely shallow depth of field. The world is a vast canvas covered in thick wet impasto paint, sculpted brushstroke ridges, carved grooves, glossy reflections and dense gold glitter. The paint must behave like an active force at all times. It flows like rivers, sweeps like brushwork, gathers like tides, curls at the edges, spills into new paths and physically constructs the city in real time.
The film must feel fast, rich and uninterrupted. Use one continuous flowing camera move with no cuts. The camera races across the canvas, skimming over wet paint valleys, weaving between rising structures, accelerating through the city as new landmarks constantly appear ahead. Avoid slow drifting. Keep the visual progression energetic and tightly packed.
Start with abstract moving pigment and rapidly transition into recognizable city formation. Show thick paint strokes being laid down, dragged, folded and pulled into shape by an invisible artistic force. Let streams of pigment split and merge like waterways, while dimensional brushstroke masses rise into streets, bridges, domes, towers, rooftops, plazas, canals and layered miniature architecture. Make the city feel as if it is being painted and built at the same time.
Reveal many landmarks across the journey, not just one. Let the camera travel seamlessly through the whole city, with one landmark flowing directly into the next. As the camera advances, fresh paint forms arches, facades, bell towers, canal edges, stairways, statues, porticoes and skyline silhouettes associated with [CITY_NAME]. The transitions between landmarks should feel fluid and continuous, with brushstrokes extending forward to pull the viewer deeper into the city.
Make the paint motion highly visible and expressive. Show pigment actively spreading across canvas, pouring into channels, stacking into forms, curving into structures and leaving wet textured trails behind. Gold glitter should move with the paint and collect along ridges and valleys, creating sparkling highlights that emphasize speed, direction and shape.
Use warm golden key light from the lower left to ignite glossy paint and glitter. Add cool purple-blue ambient fill from the upper right to maintain a dreamy dusk atmosphere. Keep the distant background soft with haze and circular bokeh, but preserve strong clarity on the active foreground paint and newly formed landmarks.
Toward the end, the camera rises and pulls back just enough to reveal a broader final view of the fully formed painted city, making it clear that the viewer has traveled through an entire living city built from moving paint.
End on a striking travel-poster composition. Place elegant typography in the top left with generous breathing room. Show [CITY_NAME] in refined serif uppercase, with [QUOTE] beneath it in smaller delicate type.
The overall feeling should be luxurious, poetic and visually intense, with continuous motion, dense landmark reveals and the clear impression that the whole city is being painted alive in real time.
MiniMax H3 Prompt:
Create a 15-second fast-paced character creation timelapse inside a professional digital drawing and character design interface.
Use the provided character reference only as the final target for the character’s appearance, proportions, clothing, hairstyle, colors and distinctive features. The process must visibly start from a completely blank canvas and reconstruct the referenced character from scratch.
Show a visible mouse cursor actively controlling the entire creation process. Every major visual change should feel caused by cursor interaction with the UI.
0:00-0:02
Start on a blank white or neutral canvas inside a clean professional drawing interface. The cursor quickly creates the first loose construction lines, head shape, body proportions and basic pose using rough sketch strokes.
0:02-0:05
Accelerate into detailed sketching. The cursor rapidly defines the face, hair, anatomy, clothing silhouette, accessories and characteristic features of the referenced character. Use believable drawing gestures, short strokes, selections, transforms and occasional undo corrections.
0:05-0:08
The rough sketch becomes clean line art. The cursor switches tools, adjusts brush size and cleans the silhouette. Unnecessary construction lines disappear while precise facial details, clothing folds and small design elements are added.
0:08-0:11
Rapid coloring phase. The cursor selects regions and fills the character with the correct colors from the reference. Show quick palette selections, color picking, layer changes, clipping masks and brush passes. Add shadows, highlights and material details in fast succession.
0:11-0:13
Rendering and polish. The cursor adds final lighting, hair detail, skin shading, fabric texture, reflections and small accent details. Briefly zoom into important areas such as the face or costume while refining them, then zoom back out.
0:13-0:15
The interface clears unnecessary guides and panels. The finished character is shown fully rendered and closely matching the provided reference. End with the cursor making one final small adjustment, then stop on a clean full-character presentation.
STYLE:
High-speed digital art timelapse, polished professional character-design workflow, believable drawing software UI, smooth cursor movement, rapid but readable actions, clean layers and tool changes, no random text, no fake dialogue, no unrelated popups.
MOTION:
The entire 15 seconds should feel continuously productive. Avoid long pauses. Compress several minutes or hours of drawing into an energetic timelapse while keeping the progression clearly readable: blank canvas → rough sketch → clean line art → flat colors → shading → polished final character.
CAMERA:
Primarily screen-recording style with subtle digital zooms and pans following the cursor and active drawing area. Keep the UI stable and readable. Do not use cinematic cuts outside the software interface.
IMPORTANT:
The character must not appear instantly or through a single magical transformation. Every stage should visibly build upon the previous one through cursor-driven drawing, editing, coloring and rendering actions.
more seedance 2.5 realism tests:
> it always makes the arms a bit too long
> shot selection is pretty insane
> audio is a bit sub par, needs more work
> in aggregate, can 100% pass as real
(read the article below for full guide)
prompt:
Create an exactly 15-second photorealistic shopping vlog in 16:9: extremely sharp 4K compact-camera detail, natural HDR, accurate skin, realistic motion and perfect identity continuity. No VHS, grain, subtitles, logos, watermarks or graphics.
SUBJECT: A 21-year-old American woman with long wavy chestnut hair, light everyday makeup and an expressive, approachable face. Fitted black long-sleeve top, light-blue straight jeans, sneakers and a small black shoulder bag. Keep her face, hair, outfit, bag and jewellery identical through every cut. She talks like a normal friend, never a presenter.
STORE: A large modern high-street womenswear shop resembling an upscale European fast-fashion retailer without real branding. Cream walls, black fixtures, mirrors, warm-neutral spotlights, polished floor, fitting rooms, folded denim and dense racks of blazers, tops, dresses, knitwear and trousers. Adult shoppers browse independently. No readable brands, signs, price tags or labels.
CAMERA: The same compact camera stays in her hand throughout. Every frame is one-handed arm’s-length selfie, her mirror reflection holding it, or her rotating it outward to show clothes. Never place it down, prop it up, pass it to anyone or use an external angle. Sharp 20–24mm-equivalent wide lens, mild barrel distortion, deep focus, reliable eye autofocus and true 24fps with 1/48-second blur. Stabilization controls impacts but retains footstep bob, wrist sway, breathing, grip shifts, late pans and imperfect reframing. Preserve pores, flyaways, teeth, fabric and accurate reflections without beauty filtering or fake bokeh. Exposure stays face-priority but shifts subtly between mirrored aisles and the fitting-room corridor. Fast wrist turns show slight rolling-shutter skew and natural background blur while her face and garments remain sharply resolved.
EDITING IS CRITICAL: Use 12 clips and 11 hard jump cuts. Most cuts remain in the same aisle or beside the same rack, with only a small jump in pose, expression, camera distance, garment position or sentence. Remove mundane pauses and bits of walking. Cut mid-gesture, during camera turns and inside sentences for the fast rhythm of an edited social vlog. Geography and identity stay coherent despite time compression. No fades, transitions, whip effects or cinematic montage. Cuts are not beat-synced; some happen for no narrative reason and simply skip a fraction of an ordinary action.
CLIP 1 — 0.0–1.2:
Walking into the store in loose selfie framing:
“Okay, I’m literally just getting—”
CLIP 2 — 1.2–2.3:
Jump cut a few steps inside, nearly the same angle but her hair and bag have shifted:
“—one top. That’s it.”
CLIP 3 — 2.3–3.4:
She rotates the camera toward a crowded rack and slides hangers with her free hand. Hangers clack; no dialogue.
CLIP 4 — 3.4–4.6:
Jump cut beside the same rack. In selfie view she holds a dark-red top against herself:
“Wait, this is cute.”
CLIP 5 — 4.6–5.5:
Cut to a nearby mirror, camera visible in her hand. She checks the top. Her female friend, mostly off-camera, says, “No.” She turns: “Really?”
CLIP 6 — 5.5–6.4:
Close selfie micro-cut in the same spot. She laughs:
“Okay, rude.”
CLIP 7 — 6.4–7.6:
She rotates toward a blazer rail and pulls out a charcoal jacket. Focus briefly transfers from mirror to fabric.
CLIP 8 — 7.6–8.8:
Jump cut in the same aisle. The top and jacket now rest over her free arm. Looking down:
“Why do I already have four things?”
CLIP 9 — 8.8–9.8:
Near-identical angle after another micro-cut. Friend: “Because you picked them up.” She smiles: “Fair.”
CLIP 10 — 9.8–11.2:
Cut to her walking past another rack. She pans across dresses, passes the item she wants, then corrects back. No dialogue.
CLIP 11 — 11.2–13.2:
Mirror near the fitting rooms. Holding the jacket against herself:
“Do I need this?”
Friend: “No.” She smiles, ignoring the answer.
CLIP 12 — 13.2–15.0:
Close walking selfie approaching the fitting rooms, garments over her free arm:
“Okay, I’m trying it on.”
Seedance 2.5 on @SJinn_Agent
Prompt:
Preserve the exact face, hairstyle, identity, skin tone, and body proportions from @ image1 throughout. Outfit: oversized terracotta linen shirt, dusty burgundy wide-leg trousers, brown leather sandals, small gold hoop earrings, loose natural wavy hair. Authentic Indonesian woman. Late-2000s personal vlog aesthetic. Extremely raw handheld flip-camera footage with heavy camera shake, natural reframing, partial face crops, focus hunting, exposure shifts, warm faded colors, mild digital noise, and authentic home-video imperfections. No posing, no cinematic glamour, no stabilization, no modern color grading.
00:00–00:04 Walking through a peaceful tropical village lined with coconut trees, smiling into the camera. "Today we're hunting for fresh coconuts!"
00:04–00:08 Stops at a small roadside coconut stall where a friendly local vendor expertly chops open a fresh green coconut. She watches with an excited reaction.
00:08–00:12 Takes her first sip of fresh coconut water, smiles brightly, and says, "This is so refreshing!"
00:12–00:16 Sits with local villagers on a wooden bench, chatting, laughing, and enjoying the relaxed atmosphere while holding the coconut.
00:16–00:20 Tries opening another coconut herself using simple tools, struggles playfully, laughs, and the locals cheer and laugh with her.
00:20–00:24 Scoops out the soft coconut flesh with a spoon, tastes it, and gives a happy thumbs-up to the camera.
00:24–00:27 Walks slowly through the village, waving to children and locals while carrying the empty coconut shell.
00:27–00:30 Stops beneath tall coconut trees, turns back toward the camera with a warm smile, waves, and says, "See you in my next adventure. Bye!" before naturally ending the recording.
Natural ambience only: birds, palm leaves rustling, village conversations, coconut chopping sounds, footsteps, breeze, insects, and distant laughter. No background music, subtitles, logos, or watermarks. The footage should feel exactly like a genuine late-2000s handheld flip-camera vacation vlog with authentic human movement and realistic interactions.