We often get asked how GitHub Copilot compares to other coding agent harnesses on the market.
Today, we're publishing some data on Copilot's performance across popular benchmarks on resolution rate and token efficiency.
https://t.co/6qOPrhBM3D
@dexhorthy If you have profits, you show profits.
If you don’t, you show EBITDA.
If you don’t have that, you show revenue.
If there’s no revenue, you show users.
If no users, you show app downloads.
If nothing, you show token burn.
if you’re dynamically masking a scroll container with css, consider leaving room for the scrollbar instead of masking it too 🧑🍳
mask-repeat: no-repeat;
mask-size: calc(100% - 10px) 100px;
Launching UIKITML by @drawcall_ai
A open source cli + skill that lets you agents build, recreate, validate, or preview 3D User Interfaces for @threejs
Especially relevant if you are building for #WebXR using r3f, iwsdk, or anything that builds on three
note to self: revisit pixelated transition effects
this is a "similar" experiment but relies only on css mask and a randomly generated sprite 🤙
idea was to extend it to scroll reveals, popover transitions, details/summary, etc.
Dear frontend devs and UI designers. I bring you Liquid DOM, a complete and faithful implementation of Liquid Glass on the Web.
- Shape morphing
- All properties animatable
- Dynamic refraction and reflection
- Adaptive tint
- Adaptive specular highlight
- Dispersion
- Full html integration
- Super fast layout engine that works across Canvas and html
- Pointer event handling
- Framework and renderer-agnostic low level API
- High level React API
- Ootb @threejs and r3f integration
And lots more.
Read on for implementation details and demos.
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful.
This thread is full of visual examples.
📢 Your voice matters - please share your feedback!
Let us know how we are going doing with the #SharePoint Framework (#SPFx). Help us to help you by providing input. Only takes few mins, but has huge impact (cont) https://t.co/gjLCtyPuK2
extra detail: animate a CSS custom property from 0 to 100 on scroll and use that for a counter()
label::after { content: counter(complete) '% complete'; }
translate the label using container query units ✨
translate: 0 calc(var(--p) * 1cqh);
Introducing the 10 Years of No Man’s Sky celebration 🥳🎂
A global call to Travellers across the world.
On August 9th, meet in-game across all platforms at 18:00 UTC for one shared moment.
Streams, videos, meetups, and events will unfold across the community.
#NMS10 #NoMansSky #HelloGames