So I took a short break from my usual duties to laze on the couch and check out an iPhone game. (I'm 70 so I figure I'm entitled to a few breaks in the day.) I see a game that I haven't played for over a year, so thought, "Let's fire it up." I click on it, and lo and behold, since I haven't played it for SO LONG, I need to enter a password. Please note that this is a game I paid money for. I enter my saved password. It doesn't work. I get them to send me a code to change my password, and change it. That doesn't work. After 5-10 minutes of frustration when all I wanted was to play a short relaxing game, I deleted the game (lest this happen again).
This is why always-online games need to be boycotted forever by every gamer. Please know that I, myself, am a game dev. I understand exactly why they are doing this. It's one of the worst trends of modern gaming. (No I wasn't playing Genshin Impact - it's just an example of such a game.)
It’s not your expression, it’s a machine given words that it uses to create a consensus of how other people have expressed it. Expression is your voice, not the voices of others serrated and dragged through a machine made to mimic your mouth. You express nothing, you forfeit your voice to allow the rest of humanity to speak for you. Here, you even say the ultimate goal is the erasure of human voices. Your “expression” leads to a lack of humanity, not a furtherance of it. Every iteration and invention of art has found new ways to allow us to culminate the human experience through sensation, but generative AI is cancer, it’s the cells of what we’ve already built spinning ad nauseam until all we “make” is what others have already made. It’s a dead end and lifeless, and goes against whatever spirit, soul, or God gave us the gift of creation in the first place.
All this business with Chappell just shows me y’all are quick to cancel, belittle, and degrade a woman over a man’s word without ever hearing her side of the story
Today, we are happy to announce that GTA Wiki has moved from Fandom to https://t.co/7PakwT20Ke!
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I know the always-online nature of games today makes it way easier to "make your deadline" by releasing a game full of bugs, but man alive. I worked making computer games (+ one console game & one phone game) from 1988 to 2012 and we never ever wanted to release a game full of bugs. It was just as hard for us to create games as it is for modern creators. Perhaps harder because the old computers were far harder to work with and our teams were staggeringly smaller (Concord lists over 1000 people who contributed. Compare to the 40 or so that worked on Age of Empires 2.)
So the whole idea that it's normal to release a game with bugs is just insane. The guy who BOUGHT your game didn't expect it to come with bugs. He didn't want to buy bugs. He wanted a working game.
Of course the games we released had bugs too - but we either hadn't found them, or we'd decided that they were so minor fewer than 1% of the gamers would encounter it. That's the actual number we aimed at; 1%.
There was only once that I was forced to release a game full of bugs and that was Darklands, from MicroProse. It was released over my protest, the other designers' protest, the artists' protests, and the quality assurance crew's protest (the head of QA was so mad he demanded his name be removed from the box). But the VP of MPS Labs did it anyway, damn his eyes. The game went out full of bugs and we were all livid with anger and frustration.
Later the bugs got fixed, and now many people love the game. But I will always be bitter because that original release sucked.
After years of complaining about cancel culture, the current administration has taken it to a new and dangerous level by routinely threatening regulatory action against media companies unless they muzzle or fire reporters and commentators it doesn’t like. https://t.co/uts7JpJZzN
My stance on this is simple and hasn't changed in many years - it's more than fine to get donations for mods, commissioning them for money is also reasonable although it's not for everyone.
Mods for the general public however should be free and NOT nag you for donations either.
@ObbeVermeij "The missions were designed to suit the story. Previously it had mostly been the other way around."
I think that exactly sums up on what made the trilogy what it was, and why I loved it so much.