AI Guy (classical and ML), Agent Based Modeller, Builder of Worlds/Bringer of Plagues, Game Developer, Former PhD Candidate.
When in doubt, put a skull on it.
Dusted off the old blobber/DRPG project (read: started a new one) a few months back and actually started making real progress. Decided to make part of an old favourite as a test of the new tools.
#screenshotsaturday#indiedev#drpg#blobber
https://t.co/WDkotiJXoj
Directly across the street from where a young girl on a bike was hit by a driver last night, is the fence of St. Mary’s school that was shredded recently by a driver who hit it so hard the 100 year old, 2 meter tall, stone support pillar is lying in pieces 20 meters away.
Very serious vehicle - cyclist collision at Wellington and Academy. A few blocks from where a cyclist was killed recently. Hoping everyone will be ok.
We must change the design priorities of our residential streets and intersections. Safety not vehicle speed.
Changed the sky again. Think I like this one best. Ignore the trees and such, they're not going to be staying (nor is the type of terrain).
#screenshotsaturday#fpsz#indiegame#indiegamedev
https://t.co/4ID8Qq35dQ via @YouTube
Been struggling with how to make the inifiniski portion of Scooty Jets should look for a long time. Finally have a goal for it. this is just an experimental mat i made that i'll probably use parts of.
https://t.co/AYIhn6HFzF via @YouTube
@SilverLemur I was originally trying to make everything look like paper standees and that evolved into this. I'm sure it'll change again before I'm done :D
Can now import marker onto the map from @gridcarto (vendors, chests, etc). Next step will be to set up all my custom tiles/markers and map them correctly in @UnrealEngine so I can finalize my map making workflow.
#indiedev#drpg#indiegame
https://t.co/abW0ZGzI5i
Legends of Amberland II: The Song of Trees has been released on PC!
Official announcement: https://t.co/dSnlxEWNCG
https://t.co/k8gWp3HYLR
https://t.co/du1djqzKGT