@flipper_net I would try and make a flipper app however without the iPhone to flipper bridge it be useless. But being able to copy paste from phone to flipper would mean the world. And stop people from having to manually type their 42 character passwords manually.
@flipper_net An amazing feature the flipper is missing is the ability to copy paste from your phone to the flippers emulated keyboard USB. This could be a critical feature to securely use password managers, & give a way to use passwords on a computer without logging in on the PC
MASSIVE congrats to the entire @StressLevelZero team for the successful launch of BONELAB today!!
Over 2 years of work for one of the most hyped VR games of all time. It doesn’t disappoint!
We launched BoneLab today! After years of work and pushing what can be done on the Quest 2. It’s been crazy watching everyone get into it finally. I hope you all enjoy it! Love to hear what you think. Time to work on more fixes & improvements.
https://t.co/Lr8EPnTQuT
https://t.co/E8q5lT9YHV
Super happy with how this turned out. Making rendering elements like volumetrics and baked specular run at 90hz on a mobile platform was a challenge, but it was well worth it. Enjoy it!
With @StressLevelZero Bonelab coming out in a few short days, I've gotten a ton of tweets and messages asking me questions, as always I can never talk about any project until it's been released, you'll just have to wait and see... but yes, the hype is real.
Bonelab/Boneworks have been the most challenging projects that I have ever worked on. Giving the player complete control of their character controller and fully embracing the chaos of physics explodes the scope of your game. A lot of effort went into trying to get this right.
I have played the entire Bonelab campaign on Quest 2 stand-alone.
Multiple times I completely forgot I was on Quest. The optimization here is pretty nuts.
Video from me on launch day.
For those want to you can wishlist our game on Steam or Oculus Store. We are all super excited and can’t wait to get it into your hands.
Steam: https://t.co/l2K7Q0jBK3
Oculus: https://t.co/fstbfrRIcf
Soon the Meta Quest showcase will go live and we finally get to show a teaser of what we been working on for Project 4! Looking forward letting you all see it!!
Boneworks just *works*
I've been wanting to deep dive and explain why @StressLevelZero 's Boneworks feels so magical.
It's all about the system.
FULL VIDEO:
https://t.co/M3M5k8iDmC
Thrill has made A TON of videos showing Boneworks off in the background. And has some older videos about it. But I am very happy to see @Thrilluwu make a video being more critical and insightful about our game you can check it out https://t.co/KE2BE68Ylv good vid.
@Twitter it has been years that I have been living with these platform changes that has made it a worse user experience. And it feels horrible and I am trying so hard to not curse, use bad language, or get extremely mad. But this last notification is the straw that broke the back
@Twitter I am sick and tired of your apps constant need for me to return to you platform for NO FREAKING REASON. I turned off every push notification or alert option I have access to but I still am bombarded by your platform with things I don’t want to see! Fix this PLEASE!!!!!!!