I realised this short video ! This project are realised in group of 4, the 3D stuff and the shading not made by me. Me I created animation and realised video !
#blender#shortmovie#3D
I had this idea for a 4-player dynamic splitscreen setup.
Not sure if it's better than a traditional splitscreen setup, but I like the fact that you can see the relative locations of other players visually.
Might write a blog post about this!
#godot#gamedev
This indie dev is making a first-person puzzle game where you’re not confined to the floor.
- Climb walls and ceilings
- Shift gravity to solve puzzles
- Manipulate your surroundings
It’s called He Who Watches. Would you play this?
I might rework the title logo later, but I used the amazing steam capsule made by @Arikabooboo to make a main menu with some parallax 🔥🔥🔥
#gamedev#indiedev#IndieGameDev
🏔️We're proud to announce Ascenders: Beyond the Peak, a turn-based exploration roguelite where survival is vertical, in partnership with Ludogram.
Lead a roped team of alpinists up cursed peaks, manage your expedition between climbs, and face ancient horrors that were better left undiscovered. Every ascent demands hard choices, and sometimes saving the team means leaving someone behind.
Early Access launches Q3 2026 on STEAM. Wishlist now:
https://t.co/3RBbfGubgA
@Dadbod_Games The majority of my UI elements do not change between day and night. Only the inventory system changes, organizing the elements in our possession at the night. Nighttime serves as a transition between two rounds (like the short pause between rounds in Call of Duty zombies). 1/2