I've just launched a new showcase, #MadeWithQC, showing off a selection of the greatest games made using Quantum Console! You can check it out here https://t.co/SjjnpYlDkc
Have you made something with #QuantumConsole? Get in touch and share!
@AssetStore#madewithunity#gamedev
Implemented @QFSW1024's #QuantumConsole into #UnityPomodoro last update. Now I'm slowly taking advantage of it by adding in custom console commands. (Just the one specific for now, ton's more will likely come later)
So nice for development and debugging. Me likey.
Quantum Console V2.6.5 is now live! With the all new MonoTargetType.Argument, you can now explicitly specify which target to invoke a command on without requiring any additional boilerplate!
https://t.co/aBj1GkP24q…… #gamedev#gamedevelopment@unity3d#unityassetstore
The second entry for Peng Engine's devlog is now here! It's all about logger improvements - one of those things that might not be fancy but is certainly important!
https://t.co/51PGqXu0aI
#indiegames#pengengine#gamedev
I've now started a devlog for Peng Engine! Check it out if you fancy random insights into the development or design of a custom engine. Here's my first entry on spotlights
https://t.co/USvk6sMSup #indiegames#pengengine#gamedev
Try out Peng Pong it only took me about 5 months to make - https://t.co/SgPqqHhdWf
In all seriousness - making a game engine from scratch takes a long time, this is just my first released demo for Peng Engine; regardless, give it a go and let me know how it goes!
I'm streaming celeste speedrunning again! Going to be experimenting with rooms and routes more today to work towards sub 0:55
https://t.co/iffqurqJOi
https://t.co/C9wPoO5nML
Quantum Console V2.6.4 is now live! Featuring new actions for reading user input during commands, improved autocompletion and more!
https://t.co/j5QwDigtsa
#gamedev#gamedevelopment@unity3d#unityassetstore
Do you have a project or game using #QuantumConsole that you'd like to feature in a "Made with Quantum Console" showcase? If so, please submit your project here! https://t.co/PgQet2p7QZ
@unitygames#madewithunity#gamedev
Still playing around with this 2D-ish day night shader. Here used in conjunction with @QFSW1024 :s Retro FX shader to lock the palette.
#gamedev#indiedev#unitydev
Improbable team war room looks ready for otherside! Incredible work so far from this dedicated group, very grateful for their commitment today behind the scenes.
The highly demanded contextual autocomplete is making its way to #QuantumConsole! Look forwards to enum/macro autocomplete, improved command suggestions, GameObject suggestions and more!
#gamedev#indiedev@unity3d#unity3d
https://t.co/Hfv7tBxaVT