@WorldWub@JeremiahDJohns Starting WoT again after making it through to the end would take a level of mental fortitude and/or masochism that I'm pretty sure qualifies you for sainthood by default.
@neogeo8man@amiguello1 I felt the levels were about twice as long as they needed to be to make 100% crates fun, considering the hidden ones and everything. Normal levels were too easy, 100% crates was a chore so there was a lack of a happy middle.
@Richmond_Lee Is it because of the romanticization of mundane urban Japan which a lot of Western people (particularly those who grew up with anime) indulge in? Not critizing, per se.
@regularaugust I found it funny that PHM is presented (and received) as a super hopeful film when the happy ending still has the majority of humanity starving or freezing to death.
@TruebladeSeeker Because they're straightforwardly cool, not goofy or too "Disney-esque" in any way, and feel good to use in terms of hit feedback, visuals, and frame data. Contrast with hammer (very overt Disney theme), claws (long startup feels bad) or arrowguns (non-punchy SFX).
@bentoboy83 Yes and no. While it uses the RC UX, functionally it appears to be more akin to Days' Y-input branch combos rather than the situational inputss of RC. That said, Build looks very fun and if it works like we think it does, it'll be an amazing evolution of formchanges.
@JosefuRichard@Bizkit047 There's a (very) few that get more interesting with it, yeah, like Xemnas 1 punishing you for being too trigger happy. More should be like that. For most cases, pressing triangle as soon as you see the prompt just solves half the fight for you.
@Bizkit047 I don't mind them on bosses, where they function like conventional QTEs mostly, but I dislike the way they work on mobs. My suggestion has always been to tie them back to Tech Points -- make you earn them with parries, elemental weaknesses, so on. A lot like what FF7Rebirth does.
@TruebladeSeeker I don't see how what we've seen from Build is more analogous to those than to the transformations. It's got the cinematic finishers, but so do Command Styles and Formchanges.