Solo developer. Original game.
Everything made by hand, down to the smallest detail—no store assets, no shortcuts.
Follow along to watch the journey unfold live.
#gamedev#indiegame#RPG#WIP
This one is a bit technical:
When you’re solo, you either build faster—or not at all.
This is my custom armature I use to turn a single movement loop into a full directional set—in minutes
Drop it in, pose it out, done. Just one of the systems making the game possible.
#gamedev #indiedev #solodev
This one is a bit technical:
When you’re solo, you either build faster—or not at all.
This is my custom armature I use to turn a single movement loop into a full directional set—in minutes
Drop it in, pose it out, done. Just one of the systems making the game possible.
#gamedev #indiedev #solodev
Been quiet for a while—not because I was on break, but because I’ve been deep in work.
More announcements coming soon, but here’s one:
The website is live.
If you're curious about the game or the project behind it, there's now a proper home for it:
🔗 https://t.co/rtZT4Ct2Eo
#IndieGameDev #indiegames
Player agency is the core pillar of my design philosophy.
It has to flow through everything — starting from foundational systems like movement itself.
In DWARVENKIND, your character's stats change how you move — not just what you can equip.
#gamedev#indiedev#rpg
Player agency is the core pillar of my design philosophy.
It has to flow through everything — starting from foundational systems like movement itself.
In DWARVENKIND, your character's stats change how you move — not just what you can equip.
#gamedev#indiedev#rpg
All characters inherit from a single master class. That means every system—movement, perception, behaviors—propagate naturally across the entire game.
One foundation. Infinite possibilities.
@DevLand95213410 Building something serious with a fully custom movement, AI, and procedural systems.
DWARVENKIND — tactical survival, precision gameplay.
Thanks for giving creators a place to show their work!
@kaleidoscube This is seriously cool AF. Feels effortless, but it's the kind of footage (and mechanic) that makes people stop, notice, and care about what you're building.
You really got something going on there. Congrats.
I’m building a full game solo, and self-taught.
To keep momentum, my pipeline stays lean—just Blender and Unreal. No ZBrush. No Substance. No Maya. Not because they’re bad—because I don’t need them.
@EpicGames@Blender This is what your tools let people like me build.
#gamedev #indiedev #UE5 #Blender3D
A focused pipeline, built for output.
High-fidelity, modular, game-ready results—realtime, in-engine, in motion.
This is what it produces.
#indiedev#UE5#Blender
I’m building a full game solo, and self-taught.
To keep momentum, my pipeline stays lean—just Blender and Unreal. No ZBrush. No Substance. No Maya. Not because they’re bad—because I don’t need them.
@EpicGames@Blender This is what your tools let people like me build.
#gamedev #indiedev #UE5 #Blender3D
@CasticalGames@EpicGames@Blender Appreciate it. Mastering a few tools goes further than spreading thin across many.
What you’re seeing is still early—once materials, lighting, and post are in, it’ll land a lot harder :)
@eyedrinoxgames@EpicGames@Blender Real ones do know. Appreciate the words—and right back at you. Keep building. Looks like you’re in just as deep as I am. ;)
That’s the thing—working solo isn’t a limitation, it’s leverage. When you build every part yourself, you don’t just know the system—you own it. It stays cohesive, focused, and scalable because there’s no noise. Just momentum. Especially in the early stage.
Eventually I’ll bring others in—voice acting, sound design, QA, localization. I can’t carry every piece forever. But for now, it’s full speed ahead.
And putting it out there helps build the right connections early.
100%. The fact that tools like this are out there—free, powerful, and open—is everything. If I’d been born 35 years earlier, none of this would’ve been possible.
Now it’s just there, ready to be used.
And the community? People like @BenCloward share what they’ve learned openly. It’s awesome.