Less than 2 weeks since we released early access and we are observing a massive uptick in new mods and user adaptation this weekend!
Can’t wait to give you all more tools, features, in-game browser and support, the future is looking great. It’s getting hard to keep track of all the cool stuff.
Stay tuned for big news in the coming weeks!
@n3cqxx Uhm i'm not sure to be honest. right now we're just going for the pre-made machine route and the mod is available as is. sorry if i misunderstood the question
@Lyria_Studio We also need a way to disable or atleast atler the 'dropped' item animations so we dont get the bobbing and spinning. Hopefully @Simon_Hypixel or @slikey Sees this.
@DarkZeroUnit We havent started with Upgrade tiers just yet. we're just focused on adding more toys to play in the sandbox yet. Teirs are coming though!
@ThomasFrick@Hytale@blockbench I'd like to throw my hat into the race
I've been animating professionally for more than a decade now. I would love the opportunity to work with Hypixel. This is something I just recently made using blockbench
@MrM0dZ We have machines that are going to be large. I'm personally experimenting with different scales to see what feels right. But there are currently no 1 block machines
@NinChaosWah@Schnurzpiepe420 Because of some weird interactions with hytales collision system. What we have is a temporary work around to prevent items from being yeeted. This work around makes it so the items can be consistently placed.
@OuiCCommentary Yeah after we are done adding more tools for the sandbox. Programmers personal choice. Right now speed is pretty important. Programmers is more familiar with js than java.
@MrM0dZ Haha I can see the resemblence. I haven't played any automation minecraft mod for years so it feels like im just adding things that feel intuitive to have.
Flesh out logistics then build machines around that framework.