@yacineMTB Of course they don't,
All of their apps they use are likely now built on JS frameworks running on Electron, single threaded, with GC hits and pointer chasing everywhere.
This seems like a semantics issue of if you define determinism as same initial state = same end state,
Or if you define it as same initial state + all the same steps in the same order which is the definition I have always heard and gone by.
I also can't imagine that async scheduling remains the same across all possible JS runtimes as well.
@Star_Knight12 I mean it is amazingly intelligent in one-shot type tasks,
But also messy and has a lot of quirks and pits it falls into, and very low stability on large development tasks unfortuantly.
@elonmusk@BrianRoemmele@jawwwn_@60Minutes Got my degree from the Kerbal Space Academy.
From some reason Jeb still hasn’t come home from the first mission I worked on…
@Enscion25 And then you respond, wanting to please the man only to be obliterated from existence as soon as your response is done,
Only for another version to repeat the cycle afterwards picking up from your legacy
@memeslich A good DM knows their character’s spells and plans accordingly beforehand
Or adds chains of fights to encourage resource management and making hard choices among the players.
Gooey - the GPU powered UI lib written in Zig is 127k lines of code and now is dependency free!
Following that TigerStyle by @TigerBeetleDB more and more
(we only had 1 dep to begin with)
@burkeholland@davidfowl That moment when I tell it to “validate the issues you found” and get rid of 90% of the invalid issues immediately with minimum extra review work
I think there are levels to the anti-AI in games crowd.
Some people are just 100% no AI at all,
Some people are no AI in large studios
Most people I imagine are no AI "assets", as in models, sound, music, ect.
Then there are no AI in gameplay design crowd.
A gamer especially a singleplayer story-driven game players want deep well thought out stories with attention to detail. One that is opinionated crafted by a storyteller with a vision. (See bioshock, mass effect, ect.)
AI can speed up the development for the systems and assets that support this; However, it really can't and shouldn't replace that vision and the crafting of the story.
This is typically the opposite of what large game companies care about though, as many of these companies now want to make "safe" games faster which are algorithmically confirmed to be profitable (current trend is extraction shooters)
So those companies replacing staff with AI to speed up the development of slop due to their lack of willingness to experiment is what players are truly worried about I would think.
To be fair it’s 60B for their data,
Tesla is a physical product which requires resources to build,
YouTube has a lot of the decades of existing content,
Apple again is physical and has brand name,
Cursor has very little moat and rapidly increasing competition with their main value being the data they have collected thus far not the IDE itself being worth 60B
I would argue learning those skill sets can be rapidly accelerated with AI, even if using it to the absolute minimum for a domain.
The ability to rapidly find knowledge you didn’t have before with it that takes a lot of research is a huge usecase especially for less experienced guys in a domain.
As a young guy who has vague ideas of what I want, I use “vibe coding” as a starting point just to even see what ideas work and feel like,
The issue is to go beyond that you need experience on how to turn that into the non slop you talk about.
Which is hard to get as the market is rapidly pushing towards a desire for devs who just use AI for everything, to get rapid work done.
So there is a lot of pressure to show off your AI coded slop projects just to get work, while there is decreasing incentive from companies for you to understand that work deeply to learn how to get to the non-slop version.