LET'S ROCK!🤘
Our friends at @Hit_Box provided us a #GuiltyGearStrive custom-art Hit Box to giveaway as a way of saying thank you for registering for the event which assisted us with our goal in donating to @CPCharity 🙏
Details on how to enter are in the thread!
#ARCREVO2021
How to enter:
Must be following @Hit_Box and @ArcSystemWorksU
Retweet and like post
Comment with #HitBox and the name of your favorite #GuiltyGearStrive move
For more details visit the link below:
https://t.co/6Ddcnmj2dF
Salut
Si vous ne le saviez pas déjà, je suis tous les soir sur #GTA#rôlePlay sur le Serveur #Adevia RP.
https://t.co/M0KYWrxsqZ
N'hésitez pas à nous rejoindre!
I heard it's #PortfolioDay!
I'm currently studying 3D game art at @isartdigital, and I will soon be joining the @virtuosgames team as Junior VFX Artist!🎉 I also enjoy lighting & shaders!
Feel free to check some of my artworks!😉
https://t.co/GYlHawQXdp
Hi guys!
I've been working on a tool allowing vfx artist to preview texture on various disc-based shapes!
Big thanks to @yarpoplar for giving me the idea earlier this week with one of his post! Had to try it and add some feature like vertex rotation and scale toward mesh edges!
Hi guys!
Still experimenting with FluidNinjaVFX! Still having such fun doing it! :) Here another sneak peek of my tryouts with this tool!
See you soon!
Hi guys!
Here is a holographic shader I've been working on lately for my end-of-study game project. The goal was to create a master material that could serve different purposes (hologram, screen, decals...).
Will be back with a more detailed post and breakdown as soon as I can!
Hi guys!
Having some fun lately discovering clear coat shading model with Unreal Engine 4. I've learned so many things working on this car paint shader about triplanar projection, dual normal, 3x3 matrix and others.
Will soon be back on this with more content to offer you all ;)