๐จ Chain Reaction v0.41.0 is LIVE ๐จ
Weapon-based movement speeds, better hit registration, smarter bots, improved positional audio, AMD frame generation support + another round of gameplay polish! ๐ฅ
Here's EVERYTHING in this week's update ๐
โจ ADDED
๐ Weapon-Based Movement Speeds: Your equipped weapon now affects how fast you move!
๐ซ Pistols + Rift Blade: Fastest movement
โก SMGs: Slightly faster than normal
๐ฏ Snipers: Slightly slower
๐ XM77 Helios + Rocket Launcher: Noticeably slower
๐ฅ Rifles, shotguns + throwables: Normal speed
Your weapon choice now matters for mobility, not just firepower!
๐ช Ladder Climbing Sounds: You AND other players now make sounds on every ladder rung, starting with the first. Rapidly tapping W/S no longer spams the audio.
๐ฅ TDM Lobby Scrollbar: The Unassigned Players list now displays a scrollbar when there are more players than can fit on screen.
๐ง CHANGED
๐ More Accurate Positional Audio: Sounds behind you are now heard at their actual distance. Muffling depends ONLY on walls between you and the sound, not which direction you're facing. No more sounds behind you seeming farther away than they really are.
๐ฃ Clearer Explosions Near Cover: Grenades exploding in the open beside cover no longer sound muffled as though they're behind a wall.
๐ฅ๏ธ AMD Frame Generation Returns: Frame generation is available again on AMD Radeon RX 6000 and RX 7000 desktop GPUs!
๐ก๏ธ Consistent Screen Effects: Respawn shield, hurt, heal + speed effects now maintain their proper size when aiming down sights or scoping in. They also no longer shrink during Rift Blade lunges.
๐ FIXED
๐ฏ Hit Registration: Fixed shots showing blood effects but dealing ZERO damage. Client shots now originate from the same point as server shots, so visible hits actually count!
๐ก๏ธ Rift Blade Lunge Hit Detection: Fixed lunges playing the hit sound without dealing damage. Lunges now connect where the server checks for hits.
๐ค Bots Stopping Fire at Low Health: Bots whose firing bursts were interrupted now resume shooting instead of standing there doing nothing when you're low on health.
๐ช Bots Sliding Down Walls on Slums: Bots no longer mistake ledge drops near ladders for actual ladders or attempt to navigate to unreachable locations.
๐ Ladder Audio Cutting Out: Game sounds now continue playing normally while climbing ladders.
๐ก๏ธ High-FOV Screen Effects: At FOV 90, respawn shield hexagons and health/shield effects now properly extend to the edges of the screen.
๐ ELIMINATED BY Card: Now appears ONLY when you die, not when someone you're spectating dies. It also clears correctly when you respawn or switch spectated players.
๐ฎ Repeated Solo Bot Matches: Playing multiple bot matches in a row now consistently spawns the full bot count and starts matches normally instead of spawning fewer bots or ending immediately.
๐ฅ๏ธ Frame Generation Smearing: Fixed frames where the background could smear over your weapon.
๐๏ธ Dune: Fixed a location where players could get stuck in the map.
๐๏ธ Slums: Fixed a pillar in the Subway area that players could see through.
๐ฏ Every update is about making Chain Reaction feel better to play.
More tactical movement. More reliable hit detection. Smarter opponents. Better audio. Cleaner visuals.
We're building a competitive FPS where responsiveness, skill, and gameplay come FIRST.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ v0.41.0 is LIVE!
๐ฅ PLAY FREE NOW:
Jump in, test the changes, and let us know what you think! ๐ฅ
#ChainReaction #gaming #indiedev
๐จ Chain Reaction v0.41.0 is LIVE ๐จ
Weapon-based movement speeds, better hit registration, smarter bots, improved positional audio, AMD frame generation support + another round of gameplay polish! ๐ฅ
Here's EVERYTHING in this week's update ๐
โจ ADDED
๐ Weapon-Based Movement Speeds: Your equipped weapon now affects how fast you move!
๐ซ Pistols + Rift Blade: Fastest movement
โก SMGs: Slightly faster than normal
๐ฏ Snipers: Slightly slower
๐ XM77 Helios + Rocket Launcher: Noticeably slower
๐ฅ Rifles, shotguns + throwables: Normal speed
Your weapon choice now matters for mobility, not just firepower!
๐ช Ladder Climbing Sounds: You AND other players now make sounds on every ladder rung, starting with the first. Rapidly tapping W/S no longer spams the audio.
๐ฅ TDM Lobby Scrollbar: The Unassigned Players list now displays a scrollbar when there are more players than can fit on screen.
๐ง CHANGED
๐ More Accurate Positional Audio: Sounds behind you are now heard at their actual distance. Muffling depends ONLY on walls between you and the sound, not which direction you're facing. No more sounds behind you seeming farther away than they really are.
๐ฃ Clearer Explosions Near Cover: Grenades exploding in the open beside cover no longer sound muffled as though they're behind a wall.
๐ฅ๏ธ AMD Frame Generation Returns: Frame generation is available again on AMD Radeon RX 6000 and RX 7000 desktop GPUs!
๐ก๏ธ Consistent Screen Effects: Respawn shield, hurt, heal + speed effects now maintain their proper size when aiming down sights or scoping in. They also no longer shrink during Rift Blade lunges.
๐ FIXED
๐ฏ Hit Registration: Fixed shots showing blood effects but dealing ZERO damage. Client shots now originate from the same point as server shots, so visible hits actually count!
๐ก๏ธ Rift Blade Lunge Hit Detection: Fixed lunges playing the hit sound without dealing damage. Lunges now connect where the server checks for hits.
๐ค Bots Stopping Fire at Low Health: Bots whose firing bursts were interrupted now resume shooting instead of standing there doing nothing when you're low on health.
๐ช Bots Sliding Down Walls on Slums: Bots no longer mistake ledge drops near ladders for actual ladders or attempt to navigate to unreachable locations.
๐ Ladder Audio Cutting Out: Game sounds now continue playing normally while climbing ladders.
๐ก๏ธ High-FOV Screen Effects: At FOV 90, respawn shield hexagons and health/shield effects now properly extend to the edges of the screen.
๐ ELIMINATED BY Card: Now appears ONLY when you die, not when someone you're spectating dies. It also clears correctly when you respawn or switch spectated players.
๐ฎ Repeated Solo Bot Matches: Playing multiple bot matches in a row now consistently spawns the full bot count and starts matches normally instead of spawning fewer bots or ending immediately.
๐ฅ๏ธ Frame Generation Smearing: Fixed frames where the background could smear over your weapon.
๐๏ธ Dune: Fixed a location where players could get stuck in the map.
๐๏ธ Slums: Fixed a pillar in the Subway area that players could see through.
๐ฏ Every update is about making Chain Reaction feel better to play.
More tactical movement. More reliable hit detection. Smarter opponents. Better audio. Cleaner visuals.
We're building a competitive FPS where responsiveness, skill, and gameplay come FIRST.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ v0.41.0 is LIVE!
๐ฅ PLAY FREE NOW:
Jump in, test the changes, and let us know what you think! ๐ฅ
#ChainReaction #gaming #indiedev
@0xDrac0 Imagine spending your evening beefing with someone you think is an intern, then accusing them of using ChatGPT because youโre getting cooked. ๐
Even the cheap seats have standards, pleb.
@0xDrac0 No one cares who you are pleb.
You're a random in our replies trying to convince us you're relevant.
Know your place. ๐
Now carry on. Go on. Shoo. ๐
Mobile versions are out of some of our newer casual titles like Blockari and 21 Wild.
https://t.co/6RQxRnOw7R
https://t.co/grTv3vHRhb
Chain Reaction is too graphically intensive to support mobile.
We have some other games coming out that will support mobile as well like Clash Circuit and Pickle Power.
๐จ Chain Reaction v0.41.0 is LIVE ๐จ
Weapon-based movement speeds, better hit registration, smarter bots, improved positional audio, AMD frame generation support + another round of gameplay polish! ๐ฅ
Here's EVERYTHING in this week's update ๐
โจ ADDED
๐ Weapon-Based Movement Speeds: Your equipped weapon now affects how fast you move!
๐ซ Pistols + Rift Blade: Fastest movement
โก SMGs: Slightly faster than normal
๐ฏ Snipers: Slightly slower
๐ XM77 Helios + Rocket Launcher: Noticeably slower
๐ฅ Rifles, shotguns + throwables: Normal speed
Your weapon choice now matters for mobility, not just firepower!
๐ช Ladder Climbing Sounds: You AND other players now make sounds on every ladder rung, starting with the first. Rapidly tapping W/S no longer spams the audio.
๐ฅ TDM Lobby Scrollbar: The Unassigned Players list now displays a scrollbar when there are more players than can fit on screen.
๐ง CHANGED
๐ More Accurate Positional Audio: Sounds behind you are now heard at their actual distance. Muffling depends ONLY on walls between you and the sound, not which direction you're facing. No more sounds behind you seeming farther away than they really are.
๐ฃ Clearer Explosions Near Cover: Grenades exploding in the open beside cover no longer sound muffled as though they're behind a wall.
๐ฅ๏ธ AMD Frame Generation Returns: Frame generation is available again on AMD Radeon RX 6000 and RX 7000 desktop GPUs!
๐ก๏ธ Consistent Screen Effects: Respawn shield, hurt, heal + speed effects now maintain their proper size when aiming down sights or scoping in. They also no longer shrink during Rift Blade lunges.
๐ FIXED
๐ฏ Hit Registration: Fixed shots showing blood effects but dealing ZERO damage. Client shots now originate from the same point as server shots, so visible hits actually count!
๐ก๏ธ Rift Blade Lunge Hit Detection: Fixed lunges playing the hit sound without dealing damage. Lunges now connect where the server checks for hits.
๐ค Bots Stopping Fire at Low Health: Bots whose firing bursts were interrupted now resume shooting instead of standing there doing nothing when you're low on health.
๐ช Bots Sliding Down Walls on Slums: Bots no longer mistake ledge drops near ladders for actual ladders or attempt to navigate to unreachable locations.
๐ Ladder Audio Cutting Out: Game sounds now continue playing normally while climbing ladders.
๐ก๏ธ High-FOV Screen Effects: At FOV 90, respawn shield hexagons and health/shield effects now properly extend to the edges of the screen.
๐ ELIMINATED BY Card: Now appears ONLY when you die, not when someone you're spectating dies. It also clears correctly when you respawn or switch spectated players.
๐ฎ Repeated Solo Bot Matches: Playing multiple bot matches in a row now consistently spawns the full bot count and starts matches normally instead of spawning fewer bots or ending immediately.
๐ฅ๏ธ Frame Generation Smearing: Fixed frames where the background could smear over your weapon.
๐๏ธ Dune: Fixed a location where players could get stuck in the map.
๐๏ธ Slums: Fixed a pillar in the Subway area that players could see through.
๐ฏ Every update is about making Chain Reaction feel better to play.
More tactical movement. More reliable hit detection. Smarter opponents. Better audio. Cleaner visuals.
We're building a competitive FPS where responsiveness, skill, and gameplay come FIRST.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ v0.41.0 is LIVE!
๐ฅ PLAY FREE NOW:
Jump in, test the changes, and let us know what you think! ๐ฅ
#ChainReaction #gaming #indiedev
๐จ Chain Reaction v0.41.0 is LIVE ๐จ
Weapon-based movement speeds, better hit registration, smarter bots, improved positional audio, AMD frame generation support + another round of gameplay polish! ๐ฅ
Here's EVERYTHING in this week's update ๐
โจ ADDED
๐ Weapon-Based Movement Speeds: Your equipped weapon now affects how fast you move!
๐ซ Pistols + Rift Blade: Fastest movement
โก SMGs: Slightly faster than normal
๐ฏ Snipers: Slightly slower
๐ XM77 Helios + Rocket Launcher: Noticeably slower
๐ฅ Rifles, shotguns + throwables: Normal speed
Your weapon choice now matters for mobility, not just firepower!
๐ช Ladder Climbing Sounds: You AND other players now make sounds on every ladder rung, starting with the first. Rapidly tapping W/S no longer spams the audio.
๐ฅ TDM Lobby Scrollbar: The Unassigned Players list now displays a scrollbar when there are more players than can fit on screen.
๐ง CHANGED
๐ More Accurate Positional Audio: Sounds behind you are now heard at their actual distance. Muffling depends ONLY on walls between you and the sound, not which direction you're facing. No more sounds behind you seeming farther away than they really are.
๐ฃ Clearer Explosions Near Cover: Grenades exploding in the open beside cover no longer sound muffled as though they're behind a wall.
๐ฅ๏ธ AMD Frame Generation Returns: Frame generation is available again on AMD Radeon RX 6000 and RX 7000 desktop GPUs!
๐ก๏ธ Consistent Screen Effects: Respawn shield, hurt, heal + speed effects now maintain their proper size when aiming down sights or scoping in. They also no longer shrink during Rift Blade lunges.
๐ FIXED
๐ฏ Hit Registration: Fixed shots showing blood effects but dealing ZERO damage. Client shots now originate from the same point as server shots, so visible hits actually count!
๐ก๏ธ Rift Blade Lunge Hit Detection: Fixed lunges playing the hit sound without dealing damage. Lunges now connect where the server checks for hits.
๐ค Bots Stopping Fire at Low Health: Bots whose firing bursts were interrupted now resume shooting instead of standing there doing nothing when you're low on health.
๐ช Bots Sliding Down Walls on Slums: Bots no longer mistake ledge drops near ladders for actual ladders or attempt to navigate to unreachable locations.
๐ Ladder Audio Cutting Out: Game sounds now continue playing normally while climbing ladders.
๐ก๏ธ High-FOV Screen Effects: At FOV 90, respawn shield hexagons and health/shield effects now properly extend to the edges of the screen.
๐ ELIMINATED BY Card: Now appears ONLY when you die, not when someone you're spectating dies. It also clears correctly when you respawn or switch spectated players.
๐ฎ Repeated Solo Bot Matches: Playing multiple bot matches in a row now consistently spawns the full bot count and starts matches normally instead of spawning fewer bots or ending immediately.
๐ฅ๏ธ Frame Generation Smearing: Fixed frames where the background could smear over your weapon.
๐๏ธ Dune: Fixed a location where players could get stuck in the map.
๐๏ธ Slums: Fixed a pillar in the Subway area that players could see through.
๐ฏ Every update is about making Chain Reaction feel better to play.
More tactical movement. More reliable hit detection. Smarter opponents. Better audio. Cleaner visuals.
We're building a competitive FPS where responsiveness, skill, and gameplay come FIRST.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ v0.41.0 is LIVE!
๐ฅ PLAY FREE NOW:
Jump in, test the changes, and let us know what you think! ๐ฅ
#ChainReaction #gaming #indiedev