@Yakiniku_Party@Battlefield6hub faster base movement + 1000x better visibility + no cpu bottleneck + no unnecessary input lag + no built in mouseaccel too ๐ญ
@LeT3000TFC @MnKSpdi I'm a loser for putting my business email in my profile? As for collab if you open more info you'll find the brands I've already collaborated with but that might a bit too much work for someone who operate on 2 braincells so here's the screenshot ๐พ
That's what i wanna know as well. As a best selling game of the year (according to devs) if they try to pull shit like that, its gonna influence the industry as a whole and they'd introduce similar shit mechanics to add "randomness" and we'll just be left with no skill random games with nothing to master. They have confirmed it to be as an intended mechanic and not a bug or sum but due to backlash they said they are gonna gradually remove it. Hopefully they stick to their word and actually fully remove it.
https://t.co/QtV9M4LzS6
@cloudggsftw@EndersFPS@tiggr_ We'll get it fixed, it's a pretty complex issue but we're already cooking some improvements that will help quite a bit with the issue until it's 100% fixed
So basically, after doing a perfect 360 with Kovaakโs tool and having zero error in momentum, the aim is still way off when start shooting. This needs to be fixed immediately and should be a high priority. Credit to @dashhPC
Dev: @_jjju_@DRUNKKZ3@tiggr_@EA_DICE@deltadreamgames
I have btw and I've played pretty much every FPS game. There is not a single game that change your ACTUAL SENSITIVITY WHILE SHOOTING. 3 and 4 had faster base movement speed (minus slide) and had other advanced movement techs. If they wanna remove slide/bhop good but why rug pull by giving perfectly balanced movement in the beta.
@Baseball4Ever99@JundaFPS Yeah 3 movement nerfs + first ever fps with built in dynamic mouseaccel which fights against your actual fucking input + delayed inputs. Enjoy man ๐พ
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