Scapegoat: The Hyper Scape Revival
Here's a teaser, the first multiplayer clips of gameplay in 2026!
Super excited to get you all on board, we aren't releasing quite yet, but we're closing in on it.
If you're interested in playing sooner than later, check out the post below.
@tiggr_@djhixon_ @aba31185891 please consider the use case of vertical recoil vs horizontal, every meaningful gunfight and engagement is 95% horizontal based, having an outside force effect your tracking and flicking capabilities differently either way horizontally feels sluggish.
@DRUNKKZ3@Rettz77@lql_00@IsolatedHQ@_jjju_@tiggr_@EA_DICE yes but the use case of vertical aim vs horizontal is much different, almost every engagement tracking wise is horizontal, which is why games in the past only sometimes effect exffecf the vertical aspect
So basically, after doing a perfect 360 with Kovaakโs tool and having zero error in momentum, the aim is still way off when start shooting. This needs to be fixed immediately and should be a high priority. Credit to @dashhPC
Dev: @_jjju_@DRUNKKZ3@tiggr_@EA_DICE@deltadreamgames