Freelance writer. Published at @pcgamer, @usgamernet, @indiegameweb, @unwinnable, @uppercutcrit, @techspot, @TechRadar, others. Info in the link. ENG • DE
You can't post things like this on Twitter. When I tried to say this about Black women videogame characters they were twisting my words into pretzels for months and talking about random white women.
Found an imaginary problem, said only they could fix it, didn’t listen to experts, hired buddies who grifted millions, failed miserably, bragged how great it went.
The entire Trump presidency in a nutshell.
Tetsuya Nomura says one of the main games that inspired him was Super Mario 64!
"It differs from era to era, but the game that truly shaped my current guiding principle 'to be able to move freely in full 3D' is Super Mario 64 on the Nintendo 64.
At the time, the Final Fantasy game I was working on had also become 3D, but only the characters were 3D data, the backgrounds were made in 3D but rendered as a single image, so it was not yet possible to move around freely in 3D space.
However, I felt the sensation of running around freely, like Mario, was the thing that I wanted to create."
I recorded the season finale for Witch Hat Atelier this week 🥹
I can’t begin to thank @emilyjfajardo for taking a chance on me. To everyone involved; this series is wonderful👏🏻 To the entire cast; I’m in awe of all of you! Thank you all for the support and love!✨👍🏻🩵
Game devs: if you're worried about layoffs, stay connected with the people on your immediate team.
If the worst happens and you're all let go, you already have the foundations of a co-development studio. A group of experiencd engineers, UI/UX specialists, designers, artists, or narrative developers can be incredibly valuable as a small strike team taking on 3-6 month contracts.
Right now, a LOT of studios are hesitant to add full-time headcount, but the work still needs to get done. A proven team that already knows how to work together is a lot more attractive than finding random individuals.
I've even seen small groups successfully return as contractors to the very studios that laid them off. You got nothing to lose by having this as your Plan B. Having a team that has good chemistry, understand modern pipelines and need little onboarding time is more valuable than you might think.