Can some techbro please tell me what I'm doing wrong with asking AI? What easy questions are you all asking? Literally any question I ask gets answered factually false.
@wearecyberpunks Wäre die einzige Option dass ichs langer als ne Stunde spielen würde und es tatsächlich ein gutes Erlebnis wäre. Gibt nichts widerlicheres als 1st person.
@davidscottjaffe Ya for people who love quantity i guess.
Usually more (of anything) is never better.
Only been 2 times but those were awesome experiences. Couldn't care less about playing unfinished games to spoil the final experience. It just was excitement and atmosphere around 10 games or so.
Time to sign off @Battlefield
Played the two best modes daily, Gauntlet and "Top Gun". Haven't had that much fun in multiplayer in years. Now that they're gone, well time to uninstall.
@MadMaraca I guess hehe. If someone can explain to me what the point of a "connecting platform" is where you have "degress of connection" and therefor are connected to literally everyone in the whole world after a while, highly appreciated :)
@andreidmny@BattlefieldComm Are you effin serious.. Holy f. Only modes I played daily. Especially "Top Gun", haven't had that much fun in multiplayer in years. Why are always the greatest modes the least succesful?!
@CallofDuty It's effin cool and somehow not really appreciated enough how modern multiplayer shooters - mainly the rare and few extraction ones of course - finally become more like "RPGs" (or mmorpgs), just for shooting. Something I've waited for 20 years or something.
Asking a "regular" AI for something is like asking in a forum full of braindeads back in the day, where people just make sh*t up or reply in the most generic way.
Kinda baffling how people actually believe something is or will be successful simply because it's "high quality". Or that they themselves will succed just because they're doing something "good". Literally everything in life is about how you sell something/yourself, nothing else.
@JussiKemppainen@LonnBrown Side question: Is or will there be a way to control the speed of a character when they arrive at a point or start to walk (like a "slow stop" instead of just "walk/not walk" animation), if you know what I mean?