I created this Blender Addon to query the @readyplayerme API:
https://t.co/VgQrFmd0lt
If you find it useful, please starโญ๏ธthe repo and share it with others!
#ReadyPlayerMe#Avatar#Metaverse
@pabloAlpe_ Nice! The face tracking seems stable!
Anyway, I would give some recognition to the first implementation I saw on the internet long ago...
https://t.co/hSSo5iUSsP
Who remembers?
Just published another quick tip to apply Mixamo animations to ReadyPlayerMe Avatar using Blender...
https://t.co/W6WpYTIQ3R
Blender doesn't delete action data blocks when you delete an object, and using this technique seems quicker than the Mixamo Addon...
Here I am, with another ThreeJS project...
I'm so ๐คฏ... after seeing some object-oriented code by SimonDev @iced_coffee_dev... Thanks for sharing it!
Just added some states and .glb animations. It works with any @readyplayerme avatar...
https://t.co/sPYayTwEmG
@Andersonmancini Ok, Thanks! You should also try to compress the model and load it with Draco loader in ThreeJS...
Sometimes is better to not export the materials/textures in .glb and then use a lot of MeshBasicMaterials where possible if the light has been baked...
Love what you're doing.. ๐
@vectorcinco@iced_coffee_dev@readyplayerme You can use blender to convert glb to fbx, import it in mixano, and export the fbx animations you want.
Then import all the fbx animations into blender and export glb, assigning the actions to the original model...
It seems complicated but is not, I'm making a tutorial on this..