New #Unreal Binary Builder is on it's way for #UnrealEngine including support for plugin build, project builds and more. More info here:
https://t.co/0ZgUS2zclf
I hope @UnrealEngine showcase or share some good news regarding a new Epic Games Launcher at GDC. More than 5.4, the community needs a smooth launcher 😆
Quick #UETip. Want to get only the socket names of a Skeletal Mesh? This is how you do it because Get All Socket Names will include bone names as well.
#unrealengine#ue4#ue5#uetips
Quick #UETip. Given a world location, you can grab the closest socket from a static mesh (this should work for Skeletal Mesh as well) to that location. I've provided both Blueprint and C++. Hope you find it useful.
#unrealengine#ue4#ue5#uetips
One of the greatest improvement #UnrealEngine can have is Mover 2.0. I've always hated how bloated Character Movement Component was. With 2.0, it's all modularized and is no longer limited to ACharacter class! Any actor can have it!
https://t.co/kwEIimhGPu
For those who wanted #UnrealEngine5 tessellation it is now possible in 5.3. Add the below entry to DefaulEngine.ini and restart.
[/Script/Engine.RendererSettings]
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
#UETips#UETip
@anicic_filip Previously it was very frustrating to click on store where it hangs for about a minute or so. This has been fixed. https://t.co/1CUlO4B3Wi
Progress! Main world can now communicate with secondary world. Here I'm passing terminal command down to the loaded game world to spawn an actor. v3 WIP of Operating System plugin from #UnrealEngine marketplace: https://t.co/U14I4USuI2
#UnrealEngine5#gamedev#gamedeveloper