Craft your next stylized 3D scene with Titan Rock Generator, a handy tool for Unity that builds customizable rock formations.
Grab it: https://t.co/MifndRXR0I
Today's the #StopKillingGames promotion day planned by the volunteers! I encourage people to make a post with that hashtag. I'm just following orders though, it's safe to label me as a boomer in regards to social media.
I think that one of the biggest challenges when creating Super Woden: Rally Edge is balancing it so that, despite being a colorful game, it must remain serious and respectful of rallying and automobiles in general. While it's tempting to try to bring a fresh take, it's easy for ideas to emerge that detract from the title's seriousness. Therefore, I have to be very selective about what I include and what I don't. I would never include anything chaotic, crazy, or just for laughs.
Obviously, I can include some details in the form of cheats, but never through official channels.
https://t.co/jotFNv6prh
.@CorebGames has teased Mesh Deformer, designed to introduce dynamic destruction and enhanced interactivity to your Unreal Engine 5 project.
Available for purchase soon: https://t.co/X5U8NlGAKv
Another discarded asset from #Frogbound. This frog looks kind of weird and served no actual purpose in the game. 🐸
We’ll see if we can find a spot for this lady-creature in the future. 🔮
#indiedev#pixelart#gamemakerstudio
I've always enjoyed seeing the transition from a placeholder to the final asset. We did this for many of our sprites in #Frogbound. 🐸
Here, you can see the first version of the ooze, created by a developer, alongside the final game sprite made by the pixel artist. 🍮
#pixelart
This asset almost made it to the final version of #Frogbound. It should have been a single element in the Sewers. I'm actually planning to sneak it in the next updates. Don't tell anyone! 🐸
#pixelart#gamemaker#indiedev