Software engineer, 7 years in. I spend my time on code, gadgets, games, and lately a lot of AI.
I'm here to meet people who build things, so devs, founders, gamers, and anyone hiring are all welcome. Say hi or drop what you're working on. Always happy to connect 🤝
@KrehnSolutions Getting a first online match running is a real milestone. Curious whether the hardest part was lobby flow or keeping the match state in sync?
@ashlee3dee Running python scripts in the import step is a neat trick. Does it stay fast when the blend files get big, or does the import slow down a lot?
@AnkanXplorer Honestly 16GB still works for most games, but browser tabs and Discord in the background eat more than people expect. Have you seen a real fps difference going to 32?
@rforcedmachine looks big enough to read as a boss without eating the whole arena. I'd test it once next to the smallest character so the scale still holds
@HimanshuRawal05 yeah, I'd rather the codebase reject the bad pattern than hope the next prompt remembers the rule. tests and lints catch what markdown never will
@maybe_nikhil Showing evidence instead of treating every unreferenced function as dead is the right call. Reflection and framework hooks make this stuff tricky.
@amitkushh@Tiny_Fish solo tip that never shows up in those tables: the best tool is whichever one you already remember the shortcuts for. switching every week kills more time than the price difference.
@ANCHORAGE_TFTOR@AbyssChai clean enough to read under pressure, which is what battle UI needs. maybe a bit more contrast on the active ability so it pops