@chromaspring Is it Redshift related? Maybe it doesnt work properly if RS is allocating all the VRAM - a second gpu usually helps or setting RS to cpu mode for previewing pyro in IPR
@ZoldenGames@Yokohara_h I think that depends on the voxel resolution and on how many triangles the cloth/rigidbody objects have. Generally it is too slow for real-time interaction. Also there is no way to use pyro in a game engine :D