Co-Founder and CEO of Sans Strings Studio. former founder of Allegorithmic, makers of “Substance”, then VP 3D at Adobe. Also a writer / musician. Views my own.
20 years ago (Dec 21, 2001), I completed my PhD.
On the very next day, I celebrated, got drunk, and so it became clear to me: I needed to start my own company…
20 years ago today (Dec 22, 2001) I started the project of what would become Allegorithmic.
great makers are liable to become managers/leaders. but the legendary leaders figure out how to remain (or once again become) makers.
AI unlocks the era of “leader makers.” Watching teams emerge w/ superior alignment, collapsed talent stacks, and unfathomable potential to build.
Before Fuzz-E stepped into the ring...we were just making puppets punch each other in real-time.
Then Summer Game Fest happened ▶️
115K Steam wishlists
5M+ video views
100+ press mentions
(Testing confirms: puppet boxing was exactly as unhinged as we thought it would be. 🥊)
have yet to meet an artist I admire that would ever trade control for speed.
as machines flood the zone, humans will crave craft and meaning-infused creativity more than ever before.
the best technology evolves craft, it doesn’t replace it.
A very selective process and a high caliber team at @speedrun = super happy and honored to see our new venture part of the program. It is intense too 😅
We're honored to be among the ~60 startups selected (out of 10,000+ applicants!) for a16z SR005.
Week One brought lightning-round pitches and fireside chats with industry titans.
Behind-the-scenes: https://t.co/wACz5WxgJY
Really proud to see Sans Strings Studio and our game Felt That: Boxing on that list. Thank you @UnrealEngine for the beast that is Unreal. This engine is pushing the envelope of 3D creation and the partnership we have with you guys is invaluable. Thanks!
Unreal Engine 🤝 Indie Devs
With more than half the games shown on the Summer Games Fest livestream built using UE, we caught up with some of the featured indie studios to find out how UE is empowering them to succeed: https://t.co/ZG2N65p8VK
"Everything is real-time." Shares CEO @SebDeguy on our breakthrough pipeline in a new @speedrun article.
Grateful to a16z for believing in our felt-covered chaos!
👉 https://t.co/y7piTVTODL
This isn’t just a fighting game. It’s a full-contact puppet drama.
🎮 Narrative combat
💥 Furry Flurry + Poopet Blaster
🍞 Dodge toast + beat meat
🎶 Flying Lotus soundtrack
Come for the puppet chaos. Stay for the emotional damage.
Wishlist now → https://t.co/P5xzftpGuF
Who would have ever thought that the most next gen looking game of all was gonna be a narrative puppet boxing game. Bonkers!
Congrats @DukeGunston and team 👏
An upcoming boxing game with a similarity to the classic Punch-Out series featuring photorealistic puppet fighters instead of humans is revealed. https://t.co/d4UDwZdDii
Watched Summer Game Fest. Lots of generic gooner games teased, but 4 that were not on my radar stood out:
* Felt That Boxing: Boxing game with muppets aesthetics
* Atomic Hearts 2 / The Cube: Solid trailer with full multiplayer RPG reveal
* ILL: FPS with super visceral horror aesthetic
* Infinitesimals: Futuristic version of Grounded
@mundfish crushed it with all of their announcements.
No silksong. 🤡
The first trailer for ‘FELT THAT BOXING,’ a boxing game that uses real-time digital puppetry in Unreal, has been revealed at #SummerGameFest
The score is composed by Flying Lotus.
Game is ON! Our fist game, "Felt That: Boxing", just was revealed by @geoffkeighley at #SummerGameFest ! So excited! And yes, this is all in-engine footage, simply screen-grabbed 😃 Wishlist on Steam 🙏🙏🙏
What you’re about to see is running completely in real-time in Unreal. This is Felt That Boxing, a game that combines comedic storytelling and arcade fighting action. #SummerGameFest