Indie game. Original. Retro. Unique. 🕹️ This deserves to go viral, support it and share! Coming very soon...
https://t.co/lmT6QSyh3U
#FutureKnight#Retrogame#indiedev#indiegame
Over 30 years ago, Sam Neill walked with dinosaurs. All of us watching Jurassic Park that summer of 1993 were as stunned as Neill’s Dr. Allen Grant to see those ancient creatures imbued with life on screen. The performances from Neill and his castmates helped ILM’s visual effects feel grounded and believable.
Repair game consoles, cell phones, music players, and other nostalgic devices!
Customize gadgets and hear your customers' stories in 2000's Japan 🗾
💛PLAY THE DEMO NOW!💛
https://t.co/LBGTBy23C7
Launching our full game this summer 👀
#cozygames#demo#indiegame
The Story of a Game Craftsman Who "Graduated" from Vanillaware.
https://t.co/nJH48WRjDn
A 30-year veteran of the original Monster Hunter and 13 Sentinels spent six years making a game deep in the mountains of Japan.
What lies beyond "Sunny-day farming, rainy-day game-making"?
Last month members of ILM's original crew from Star Wars: A New Hope gathered at their former studio space in Southern California. 50 years ago in 1976, they were busily preparing the world's most innovative visual effects facility to create over 300 shots for George Lucas' space fantasy. Guests at the reunion included everyone from modelmakers and production coordinators to visual effects supervisors and camera operators. Some crews remain bonded forever.
Photography by Chloe Dykstra
Did you know I’m making a game?
@DeathsOfPeck is the game where the only way to WIN is to 💀DIE💀
Wishlist and Play the prototype here:
https://t.co/Z6Ydmloos1
This is where the fun begins.
From the plaza of the Lucas Museum, visitors are greeted by the original N-1 Starfighter that was used in Star Wars: Episode I, featuring R2-D2 in position to pilot the craft and welcome you to the museum.
#LucasMuseum#GeorgeLucas#N1Starfighter #museum #sneakpeek
MINA IS OUT! 🐭
It hasn't sunk in. It's been a wild 6 years and feels weird not waking up and going to my desk to pixel new sprites. Her adventure has finally come to a close for me so she could start a new one with all of you.
From the bottom of my 8x8px heart--Thank You. 💟
Mina the Hollower is OUT NOW!🐭🕯️
After 6 years of development, our fright-filled action-adventure is finally in your hands.
Whip foes, burrow beneath danger, uncover secrets, and descend into Tenebrous Isle today.
Thank you for joining us on this journey. ⚔️
This week has been one of the most emotional moments in IOI’s history.
Across all five of our studios, we’ve shared excitement, relief, gratitude, and many unforgettable moments together. From launch countdowns to tears of joy when players around the world finally stepped into 007 First Light, this week has meant more to us than words can fully express after years of pouring our hearts into this game.
To everyone who has played the game, shared your reactions, supported us, or simply been part of this journey, thank you. The reception this week has been deeply moving for every developer who helped bring this game to life.
As the weekend begins, our team is finally taking a moment to breathe, reflect, and enjoy something we’ve been waiting years for: sitting down at home with family and friends to simply play the game together.
The following weeks we’ll be pulling back the curtain, sharing how magical this week has been for us, with moments from inside our studios and the people behind 007 First Light.
Stay tuned!
#WeAreIOI #007FirstLight
Congratulations on the release of Mina the Hollower!
It was an honor to contribute two guest tracks to this wonderful project. I wrote them with great respect for the game's unique vision, timeless art style, and the spirit of the classics that inspired it.
Thank you Yacht Club Games for the invitation. Wishing the team a fantastic launch!