We've *inevitably* wiped years off our lifespans through sleep deprivation for our new PSX-style #LDJAM game, Swerve City! Play it here: https://t.co/vidjMvcVW9
#ld50#gamedev#lowpoly
The post-jam version for our #LDJAM game is now live! We're using Talo to learn more about our players and how many people are completing levels. More below: 👇🧵#gamedev#screenshotsaturday
#LDJAM starts tonight! If you're thinking of including leaderboards in your game (we always try to), check out our #GodotEngine tutorial on quick + easy leaderboards: https://t.co/FifivWr9Zv #gamedev
Save systems can be tough, every #gamedev knows that. Don't reinvent the wheel, use Talo instead! Here's our latest blog post on loading/saving game state in #GodotEngine: https://t.co/cx7De7WZrx
We've *inevitably* wiped years off our lifespans through sleep deprivation for our new PSX-style #LDJAM game, Swerve City! Play it here: https://t.co/vidjMvcVW9
#ld50#gamedev#lowpoly
We've *inevitably* wiped years off our lifespans through sleep deprivation for our new PSX-style #LDJAM game, Swerve City! Play it here: https://t.co/vidjMvcVW9
#ld50#gamedev#lowpoly
Here's our #LDJAM game: Night Keeper 👻!
Protect your fire, stay sane. Made with the latest and great Unity - we may have overdone the post processing 🤷. #gamedev#madewithunity#pixelart
> Play it here: https://t.co/foRsCwq5De <