“There’s all the things we like: Muskets, warfare, and what looks to be a fairly original idea for a Strategy Game”
- Agrippa Maxentius, who recently tried an early build of the game!
https://t.co/fbKuQFHQcY
Elevation finally matters! It affects line of sight, targeting, and, of course, combat.
You really shouldn't be charging uphill!
As always, work in progress.
On this day in 1708, the Battle of Lesnaya cost Sweden vital supplies intended for Charles XII's army.
What if those supplies had made it through? 🤔
In Smoke and Steel, you'll be able to explore how the Great Northern War might have unfolded differently.
The year is 1700. War is on the horizon.
The official gameplay trailer for Smoke and Steel is here!
Command your armies in turn-based battles and lead your nation in a grand campaign across Europe.
Wishlist on Steam:
https://t.co/BRi5uV2RKY
1,500 wishlists for Smoke and Steel! I never got around to celebrating 1,000 because it went by so quickly. Thank you all!
To celebrate, I've shared a closer look at the grand campaign, from regions and taxes to supply lines.
Read the first devlog:
https://t.co/J2IdS8VG6u
Reworking combat in Smoke and Steel to put more emphasis on linear warfare. Here, Swedish troops break through the Danish line. It's really hard to tell from a short video though.