Hulk 50,805 off jump in. Not very hard. Will deal 50,305 off j.M, which is a common starter. Close to corner only.
Same combo deals 46,555 off 5L which is still not Max. You must omit final 2H if you started combo on ground due to free jump hit rule.
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Hulk 2-Touch off 5L. Round 1 Resources. No Supers.
Starts w/ 0 Meter, 0 Gamma. Ends with 91 Meter.
Features relaunch, "homing tech" for 6H > Clap, full screen meterless carry, +15 corner setup, 3 Gamma Charges, and a ton of meter gain.
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No Assist. No Meter. Round 1. Full Team Kill.
Gamma Rage Unblockable Setup.
If hit by L mid-screen on wall stage with < 100 EX, it's essentially a wrap.
Escapes: Ultimate, Assemble, and Assemble Counter.
Bonus Setup & Counter to 4L+A at end of vid.
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Hulk Tech!
Using 2H homing, Hulk's routes to j.236M > j.M-M are free. If 2H hits high enough to provide meaningful homing, you'll always be placed in perfect position to clap and then follow-up with j.M-M.
You don't even need 6H. Can use 5H > Clap!
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Learned Hulk's rejump tonight. This was the best I could do on my own.
I still need to learn something that doesn't use the shoulder charge mid screen so I don't break the wall when I'm not on the edge of the stage.
Hulk 40k off 2L. Full Screen Carry. +10-15 vs all Techs.
0 Meter Start. 1 Assist.
Uses Homing Tech (shown in previous video) to allow easy conversion while minimizing air attacks.
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Hulk L Clap afterwall break
-Hits meaty (First clip Iam holding up back)
-Can plink Quick Skill with Assist or Tag
-Seems to be out of range from most character Assemble counter
-Tagging allows you to block Assemble smash
Loses to Supers with range
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🚨 NEW CARNAGE COMBO VIDEO HAS DROPPED WITH NOTATIONS HOPEFULLY THIS HELPS!!!🚨
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Not sure if new but he can connect a jH after 623M. Also I think this is about as close as I'm gonna get to resourceless corner to corner wall break. #TOKON_HULK
Carnage 90416 Damage Combo Heavy or Charged heavy starter. This also shows the route you want to take if you get a wall splat with 214H #MARVELTōkon#tokon_carnage