Under the hood of every gaussian splat lives a point cloud - what this mean is we can do some really cool things!
With points and particles being so relative - you can actually treat them as if they were the same. Here we're using @insydium_ltd X-Particles to drive a nexus particle simulation from the millions of splat points directly.
This opens the doors to tons of creative opportunities for splats via XP with the full stack of modifiers and controls to take your splat assets to the next level!
Rendered with @OTOY Octane 2026
@SpenserFX@marcoleone_xyz@OTOY I appended, but I think in doing so lost the ability to refresh my Unlocks which now remain at 0. I set up a second PC for network rendering earlier in the year and burned through my Unlocks quickly whilst testing.
Unless they refresh when my new sub kicks in
Sand dissolve with 6 million particles. This uses the toolset from the current release build of X-Particles and NeXus - no new or experimental features in this one. @insydium_ltd
This week's X-Particles top tip explains how to sim a mix of granular and liquid fluids with NeXus - https://t.co/PWtrmHxyAe Here's a 13 million particle example. @insydium_ltd
@BobWalmsley@insydium_ltd Whooping sim Bob! I'd you get a chance I'd love to know a few things, like the particle radius (in hex emission mode I assume?) and details of the nxFluids set-up you went with - iterations, friction and so on.