For all #TarkovArena fighters who want to uncover the secrets of the Lab, we’re launching a giveaway for the new Tactical Map!
To participate:
● Follow the Escape from Tarkov: Arena community;
● Repost this post.
The results will be announced on October 5. We’ll randomly select 20 winners from participants who complete all the requirements. Good luck!
Please note that an active copy of EFT: Arena is required to receive the reward.
If you don’t own the game yet, you can purchase it on our website: https://t.co/abQWCxFcBS or on the Epic Games Store: https://t.co/9xYq7fATT9
I’ve thought about this nonstop and I really feel that BSG should disable transits from Tarkov… ASAP @nikgeneburn
I’m sure there was a lot of resources poured into the development of transits, and on paper, it’s an interesting and cool idea; though, in practice, transits, in its current iteration, create a lot of issues negatively impacting player experience. I think transits should be enabled during transit events like Khorovod, or Marathon, but during regular periods, all transits should be removed.
Here’s why: (1) loading times are too long to support transits; if I want to go to interchange, I have to sit in a 3-5 minute customs queue to sit in another 3-6 minute interchange queue. This is upwards of 10 minutes in queue when I may only be in both raids for 15-30 minutes (across both maps). The queue:gameplay ratio is unacceptably disproportional.
(2) players are reportedly crashing during transits (legitimately crashing, not alt+f4’ing) creating a very unsatisfactory experience when players are just trying to complete tasks on maps requiring a transit (like woods). Further, each time you load into a new map, that map is cached into memory and sizable portions of that information is never released requiring you to use a RAM cleaner; however, in some cases, the memory leak is so bad, a crash may still occur and seems to do so more often on scav raids during the loading loot > awaiting players loading phases. The performance/optimization problems arising with transits should be enough of an argument to disable transits indefinitely; this is game breaking for many players.
(3) players alt+f4 at transit locations to bypass having to take normal exfils; this disrupts map flow negatively and, though, I’m not a developer, it appears with how we offload and load onto a new map, that there’s no way to solve players disrupting this process (I’m sure there’s a way, but if Star Citizen can barely do it, I don’t see a solution popping up anytime soon in Tarkov; I might be wrong on this, though, maybe they’ve cooked up a solution already).
(4) players lucky enough to spawn beside their desired transit exfil, e.g., trailer park corner spawn on customs beside the interchange transit, will assumedly sit at the transit exfil for 1 minute and immediately transit out; this creates an outflow of players that leave some matches feeling less populated (in addition to the alt+f4 enjoyers leaving at path to shoreline, or reserve, from dorms). This immediate outflow of players negatively impacts the overall feel of the raid, which should be (in the case of customs), east spawns migrating west, and west spawns migrating east, creating potential engagements as players navigate through the middle of the map to reach their exfils (on the other side of the map). Map flow is a core gameplay element in Tarkov, and I feel transits are negatively impacting the gameplay design.
Now, I do think transits can add a positive and unique challenge to the game, and I do like transits for what they are, but I think this feature should be reserved for special transit events like Khorovod, etc. Transits, in its current iteration, is game breaking resulting in a dissatisfying player experience. If queue times were 30 seconds, and optimization and memory issues were solved, transits would probably feel decent. But that is far from where we are with transits today. If transits are not addressed soon, I feel that player retention will be negatively impacted much sooner than the typical player drop off for this wipe.
Everything else about the wipe so far is solid, except for maybe the day 1 no task thing.
Yes. We have a major constitutional crisis.
Americans did not fight and die to protect democracy so that the richest man in the world could single-handedly dismantle agencies that protect workers, consumers & children.
Together, we can and will defeat Trump’s authoritarianism.
Dear Players,
We appreciate your interest in the in-game survey system, and we will be sharing the results and key insights on our social media platforms.
2025 will be a year full of exciting content, and we can’t wait to share it with you. However, we would like to take this opportunity to discuss the key challenges we are facing and the issues we are actively working to resolve.
We are closely monitoring the in-game economy and player progression and will be making various balancing changes and edits based on the data we receive.
We are also planning several technical updates in the near future, which will include the following fixes:
● Fixes for issues causing FPS drops and stuttering on various locations;
● Fixes for issues that caused complete sound loss during raids;
● Fixes for instances where sound was not correctly played indoors;
● Fixes for issues when loading into a raid as a Scav;
● Fixes for issues where players couldn't interact with the Lightkeeper due to incorrect spawn points for the Zryachiy and his guards;
● Fixes for all causes of invisible bot spawns in raids;
● Visual adjustments aimed at correcting fog effects on various locations;
● Fixes for issues with item availability and in-game trader quests;
● Fixes for issues where players would receive empty crafts in the "Cultist Circle" module of the Hideout;
● Fixes for client freezing when posting an offer on the flea market for an item found via the "Linked Search" function;
● Adding a graphics settings parameter: "Disable frame limit in-game when Nvidia Reflex is turned off";
● Fixes for incorrect functionality of the Cyclone "Shahin" 3.7x thermal scope.
#EscapefromTarkov
I think at the core of why people are enjoying this wipe comes to to player agency.
No flea, and the FIR hideout requirement forces players to make important choices in every raid.
Things like this:
Do you get out with your loot for the hideout, or go for that quest item?
Do you take out this guys gun or gear, or do I take the 2 hoses he had on him?
Do I run customs because I need to task, or do I go to interchange because I need drills...
Players making these decisions make raids matter more, and give way more value to our game time.
Instead of our fate being driven purely by rubles and if we survive or not, the decisions in each raid push us down a diff path of progression that is OUR choice, not the 'meta'.
I nearly have full hideout, but I'm under leveled compared to other streamers. Some folks are already max traders, but barely have level 2 modules started.
These are the differences that are making this wipe special IMO.
On top of that the gear restrictions caused by this have made engagements far more interesting. Combinations of scrappy armor with good plates, mostly bad ammo, and the lack of suppressors.
I could write a whole post on how suppressors impact Tarkov negatively with how they are implemented and how to fix those issues, but the this little 'test' has really shown how they impact the game.
There are still plenty of improvements that can be made, but man does the game feel really good right now.
We have to pass the torch, and let our children read our messy and sad history by its light. We have all the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what traces of life we can. Building the future and keeping the past alive are one and the same thing. (from Metal Solid 2: Sons of Liberty)