A digital-only console future is only inevitable if players tolerate the closed-storefront premium. If Sony wants to kill physical media, the burden is on them to prove the digital ecosystem actually offers better value.
https://t.co/aIzBZ5Fb9s
At this point, I think it's time to accept reality. Sony isn't going to reverse course because of the backlash, no matter how loud it gets.
Believe me, I wasn't happy about it myself. In fact, I was furious when the news first broke. I grew up with physical games, starting way back with cartridges on the SEGA Master System II, so seeing physical media slowly disappear is something that genuinely saddens me.
But after taking a step back, I honestly think this shift was inevitable. The writing has been on the wall for years with digital downloads, digital-only consoles and changing buying habits. Just look at PC gaming, physical discs have all but disappeared, with the vast majority of games now bought digitally through storefronts such as Steam. Whether we like it or not, the console market has been heading in the same direction for quite some time.
That doesn't mean we have to like it, and there's nothing wrong with continuing to support physical media while it's still around. But we also have to accept that the industry is moving in a different direction, whether we agree with it or not.
That said, if Sony is truly going all-in on digital, then consumers deserve something in return. The cost savings from no longer manufacturing, packaging and distributing physical games should be reflected in lower digital prices and better value for players.
More importantly, digital ownership needs to evolve. If I'm paying full price for a game or film, I should genuinely own it, not simply purchase a licence with restrictions attached. While games that you've bought are usually still available to download even if they're later delisted, consumers are ultimately relying on the platform holder to maintain access. We should be moving towards a system where legitimately purchased digital content is protected for the long term, giving people the same confidence and permanence they've always had with physical media.
It's not the future the majority of us wanted, but it increasingly looks like the future we're getting. Time to move forward, keep enjoying the games we love, and make the most of what's ahead, while continuing to push for a fairer digital future.
@PlayStationUK@PlayStation: I hope you take my thoughts into serious consideration and thought.
#PlayStation #Gaming #PhysicalMedia
If PC is genuinely inheriting the PS3 library, Sony's control of its own history is slipping. But a milestone that excludes the actual system-sellers is still just a promise.
https://t.co/8tJ6mueJw9
RPCS3 has reached a huge milestone: 75% of all PlayStation 3 games are now playable on PC.
Out of 3,559 tracked PS3 games, 2,681 are rated as “Playable.” This means you can finish them from start to end without major issues, even if some still have small graphics or performance hiccups.
It’s a big achievement because the PS3 is one of the hardest consoles to emulate, thanks to its unique Cell processor.
After years of work, the RPCS3 team keeps improving more games with every update.
A few big titles still need more work, including Metal Gear Solid 4, The Last of Us, God of War III, and the Uncharted series, but the emulator is getting closer to full PS3 preservation.
Modular layouts that shift mid-match are a direct threat to the lane-holding crowd. Modern Warfare 4 is trading muscle memory for pure reaction.
https://t.co/G6nnmUHgFx
Welcome to Kill Block: a live-fire arena where modular battlegrounds reconfigure throughout a match, creating hundreds of unique combat layouts.
Get an in-depth look at Kill Block before Fanatics Fest, learn more about Call of Duty: Modern Warfare 4's Multiplayer and more in today's #CODBlog 👇
With a campaign that stumbles, Black Ops 7 relies on multiplayer and Zombies to justify its 7.4/10. Holding the finale until mid-season is a long wait for the parts that actually shine.
https://t.co/vHkpb5nvGN
Season 05 is loaded and bringing the heat, kicking off on July 23 🔥
🗺️ MP: 5 Maps + New LTMs including Overdrive Domination, Gauntlet Rush and More
🧟 ZM: Eidskallen Lighthouse Survival + the BO7 Zombies finale at Mid-Season
📍 WZ: Drone Labs arrives in Verdansk and new Call of Duty: Warzone Features
📃 Endgame: New Burn Run Assignment + Ability Boosts
🔫 Weapons: 4 New Weapons + Attachments
➕ More: New Events, Battle Pass, BlackCell, Weekly Challenges, and much more
Here's everything coming 👇
Pocketpair's celebration of 1.0 marks a shift from indie experimenter to permanent custodian. Lightning striking twice means Palworld is no longer a wild project to tweak, but a massive franchise they have to defend.
https://t.co/hQpIn1F0Kz
850,000 concurrent players on Steam! 🎉
We can’t believe it!
Following the official release, Palpagos is once again bustling with Pal Tamers!
A huge, heartfelt thank you to everyone playing Palworld. We hope you’re enjoying Palworld 1.0!
Xbox cutting thousands of staff because its margins are up to ten times lower than rivals exposes the reality of its expansion. The bet on Game Pass and multi-platform was a rescue mission, not a victory lap.
https://t.co/iLFqCeT77O
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
PS5 Pro is a hard sell at £699, but rationing the disc drive makes the upgrade look ridiculous. Selling an incomplete console only to restrict the missing half under household limits is a grim look for Sony.
https://t.co/0J3uvwp9Ao
Sony is limiting PS5 Disc Drive purchases to one per order on PlayStation Direct, citing “high demand.”
The Disc Drive is needed by PS5 Digital Edition and PS5 Pro owners who want to play physical games. The updated store page now limits customers to one Disc Drive per order and notes that household limits may also apply.
Sony has given no further details on why demand is so high or how long the limit will last. The company has only attributed the restriction to “high demand.”
They are making fun of us now.
Compulsion Games scoring an 8.4/10 for South of Midnight only to end up on Microsoft's sell-off list is the acquisition spree laid bare. If even critical hits cannot secure a studio, nothing Xbox owns is safe.
https://t.co/tSVMdo4jRf
Microsoft could reportedly shut down four Xbox studios if it can’t find buyers for them, according to a new GamesBeat report citing sources familiar with the company’s plans.
The studios named are:
>Double Fine Productions
>Undead Labs (State of Decay)
>Compulsion Games (South of Midnight)
>Ninja Theory (Hellblade)
GamesBeat says Microsoft is exploring the possibility of selling these studios to preserve jobs.
If no buyers are found, the report claims the studios could be closed, putting around 435 jobs at risk:
>Double Fine: about 100 jobs
>Undead Labs: about 110 jobs
>Compulsion Games: about 90 jobs
>Ninja Theory: about 135 jobs
The report also says Microsoft is expected to begin a new round of Xbox layoffs in early July following the end of its fiscal year.
Rockstar just confirmed what the disc was actually worth to them: nothing. A code in a box is not a physical edition, it is a price point. The biggest release in years ships without the one thing that made owning it mean something.
https://t.co/27PwprNwyu
The whole point of a physical copy is that it's yours. Lend it, shelf it, sell it, hand it to your kid in twenty years.
GTA 6 just threw all of that out. No disc. A code in a box. The day Rockstar's servers go dark, so does your "copy."
The last major publisher that still respected physical media just sold every one of its customers out for a few cents of margin.
This isn't a physical edition. It's an empty box with homework inside.
I have a wall of games I own outright. The biggest launch of the decade won't be one of them.
Every studio sprinting to get clear of GTA 6 has built the exact pile-up they were running from. September is not an open runway, it is a traffic jam of everyone who blinked first.
Epic teasing Unreal Engine 6 lands awkwardly for anyone still waiting on the UE5 games that were meant to justify the last engine jump. The generation hasn't delivered on the previous pitch and Epic is already cueing up the next one.
https://t.co/S3yQWwMn2v
Marvel's Wolverine resurfaces with a June 2 showcase from Insomniac. Two years after the 2023 leak dump set the entire narrative, the studio is now showing the game on its own terms for the first time.
https://t.co/VX4yggj5hd
Xbox Player Voice only matters if feedback actually steers patches, store policy, or hardware decisions. Until owners see a tracked change land, it's a suggestion box with a dashboard.
https://t.co/MbT8Q5Dt7U
Got thoughts you want to share? We want to hear them!
Today we launched XBOX Player Voice, your spot to share feedback, track what happens next, and see your ideas in action. Find out more: https://t.co/y4ABlCppao
Forza Horizon now has a regional launch-time map for anyone planning their first session. The practical detail is the real pitch here rather than another hype beat before unlock.
https://t.co/JQ5DlE7782
Subnautica 2 is out now in Early Access across Steam, Epic, and Xbox with solo play or up to four-player co-op. The useful question is whether you want the survival sequel unfinished, or whether it suits you better later.
https://t.co/KvOYdDWsUo
It's time! Subnautica 2 Early Access is out NOW 🎉
Dive in alone or with up to three friends in co-op!
Steam ➡️ https://t.co/VtetobHQ4p
Epic ➡️ https://t.co/2gy0zT0fXs
Xbox ➡️ https://t.co/xPXADtVDUd
Drake doesn't age. Nolan North does. The character will outlive him, and he came back to celebrate the milestone anyway. That's the part worth sitting with.
Nolan North, the incredible actor behind Nathan Drake, looks back on Uncharted 4: A Thief's End and has a heartfelt message to share with fans on the game's 10th anniversary.
"Sic Parvis Magna forever, and thank you." 💙
Takaya Imamura, creator of Star Fox, says he preferred how Fox looked in The Super Mario Galaxy Movie over the new Switch 2 game. From the franchise creator, that is a shade more pointed than the usual 'both are different' response.
https://t.co/vU9MdpMNgz Steam Machine returns, with a new Controller and Steam Frame alongside it. Three hardware bets in 2026 is a shade more ambitious than the 2015 attempt. The market that ignored the original is the one Valve now has to convince.