Hi everyone!
Sorry for the lack of progress updates, Iโve been traveling :)
STAY TUNED FOR:
14 more UNIQUE and CRAZY classes
Custom music/sounds
Two new themed maps ๐คซ
In the meantime, check out this cool death animation ๐
#indiedev#indiegame#VFX#vfxanimation
VFX: "visual effects", aka the sparks and the blood you see
RPC: "remote procedure call", basically the server sends a message to the client telling it to play the VFX
Note that the simulated ping is around 80 => lower means less delay, higher means more delay.
Tried making hit VFX display via RPC instead of client-side prediction (to avoid implementing VFX rollback)
What do you think? Too laggy?๐
Happy to explain further in the comments!