@NewArcadiaDev I thought it was because the FX is coming from the view model and not the model you would see in theater, the same thing happens in all the other games I'm pretty sure.
@Simon_Hypixel 1. water physics
2. multiple avatar save slots
3. enemies spawn too close underground
4. weapon stats like damage and speed
5. Improvements to smelting
@Helldivers_NOW UK diver here, I've been up all night fighting for port mercy, down to the last couple % now but still going. Been up for about 20 hours.
@UberNick My safe space too. That is, until I'm 10 games into the swat playlist, in which case it becomes a very UNsafe place for everybody (or PC monitor) in a 20 meter radius lol.
Follow up to my previous post, I took part of the model into zbrush so that I could make the large blast damage on the shoulder. had some issues trying to optimise it in max after but I just had to fiddle with the normals. #battletech#3dsmax