@wolfenrain Been using a 21:9 for a few years now and I love it. For programming it's amazing as I mostly use c++ so it's handy to have both the header and the source side by side. Games are very immersive with them too and UI issues are a non-issue. Some Indies are forced 16:9 but its rare.
🎉 New to the crew:
Welcome our new official Nürburgring mascot "Legend"
➡️ He celebrates his world premiere at the ADAC TotalEnergies 24h Nürburgring!
🙏 More info: https://t.co/fQJoyXcGTM
#HeartRace
Hi everyone!
It's been a while since I released anything but I'm super excited to be back! A huge thank you to Bunnibibo for helping me bring my original character to life!
I really hope you'll enjoy this one!💜
✅Stream: Link in bio
🎨Illustration: @Bunnibibo
NEW: Email from Elon to the engineering team: "Anyone who can actually write software, please report to the 10th floor at 2pm today. Before doing so, please email me a bullet point summary of what your code commits have achieved in the past 6 months" 1/
@dork_anxious @Wirtual@Trackmania Weird take, there's a significant difference between external software changing the literal game and external software adjusting your device. At that point you could say the same about FPS games and changing your mouse DPI for the perfect sensitivity.
Gave the #FlameEffectsChallenge a shot!
First time working with the Flame🔥engine and Dart as a whole, needless to say I'm quite happy with my windy snow scene😊(We just don't talk about performance for the time being🤐)
Source: https://t.co/vrNXz1lT6P