Trying to figure out what buildings to use in the downtown/CBD of Hunterville. Ended up with all this while picking out what buildings to tag in Find It.
#CitiesSkylines#hunterville
One of my Nimby Rails saves based off one of the rail operation documents from a while ago. Very similar to the new train lines on the Auckland RTN map, plus some other busway stuff.
(Black is Te Huia)
#trains@AucklandTransp3
My next YouTube video for cities skylines I've recorded 22 hours of footage. The build isn't completed but I need a change of pace.
#CitiesSkylines#hunterville
@SimeonBrownMP So a speed limit increase from 50km/h to 60km/h saves 12 seconds per km. With the potential for increased crashes and severity, an upgrade of an intersection to signals might be required. A new set of signals might add an average delay that is greater than the time saving.
@Globalsnowguy@hwkbantam@lachlanp_ I think the point is that average delay at intersections is unchanged and the couriers spend time loading an unloading parcels. So the result is that we wouldn't need 2x the couriers or whatever other comparable goods transport analogy.
@GKoorey I'm in Miami at the moment and the area I'm staying in has residential speed limits of 25mph aka 40km/h. Even parts of the US get that a blanket 50km/h approach isn't appropriate for urban areas.
@GKoorey At most, 110kph saves 5.5 minutes every 100 km versus a 100 kph road. That assumes the driver never has to react to anything, which is somewhat of a stretch. Furthermore, trucks can only legally do 90kph anyway, so actual benefits to the transport industry would be negligible.
@ScootFoundation Left image is likely signalised, but probably needs two lanes on the bridge approach to separate different movements. Second image is likely signalised with coordination with the main intersection.
@Totof947 I haven't played CS1 in a good while, but didn't node controller have a functionality to visually remove crosswalks (but retain functionality).