@MoZiLoR343@StillbornSnack@NinanininVT The only time it'll stop moving is when it closes. But as soon as you touch it to open it, it'll continue moving.
Similar thing happens with other usable entities with velocity
I think this has something to do with the nextthink value, but I didn't look deeper into it to confirm.
@MoZiLoR343@StillbornSnack@NinanininVT So when something like a grunt kicks a rotating door, the kick itself sets velocity to some value. Rotating door never updates this value, so it'll stay. The engine will then move the door by an appropriate amount each frame.
@MoZiLoR343@StillbornSnack@NinanininVT The actual movement is handled by the engine itself, and since both sliding and rotating doors share the same movement type, the engine will treat them the same. Not sure if there's an in-game way to impart rotation to a sliding door, but that'd be funny to see.
@MoZiLoR343@StillbornSnack@NinanininVT All entities share the same structure, so the rotating doors can have a velocity. Since rotating doors were never expected to move, only rotate, they don't have any codepaths updating their velocity, so once an enemy kicks it and sets a velocity, it has no means of stopping.
@jackvaniadev @PirateSoftware The goldsrc community even has a reverse engineered implementation of the dedicated server. Even though we already have the server software, people went on to go beyond that for sake of updating and expanding. I love them too, things people do is amazing. The skillset is there.
@jackvaniadev @PirateSoftware I think that opponents treating the community as a whole of being incapable is weird, when there are showcases or tremendous efforts to revive games, there's even showcases of efforts to turn singleplayer games into multiplayer (SA:MP, MTA).
@jackvaniadev @PirateSoftware To add. I am a little dismayed with how often things get detracted by the notion that we have to do everything perfectly and how microservices are a huge showstopper. I still don't understand what's wrong with stubbing some of them out, or replacing with smaller-scale alternative
@Tyler_McV Would you consider adding Chaos mod? It should work with a bunch of half life based games. Seen it used in CS Condition Zero Deleted Scenes too. It's on ModDB but github version is more up to date.
https://t.co/gWtiSuIdGv
@matteosonoioo@harbulot@troyhunt Oh wow, that's more than I'd expect. Though I'm curious what the banner looks like in your case. Is it compliant one click decline, or non-compliant ones that make users click more than once?
@danjconn@troyhunt I once went through half the UK map slowly on Google maps to find odd place names. Titty Hill, Cocks, The Dicker (and Upper Dicker and Lower Dicker). Can't remember them all. Got a dozen or so screenshots at home.
@bnuyygirl @nibbnot @MaliceDaFirenze@GorkaGames Yeah. Some people have a really distorted sense of what makes a game good. The gameplay isn't gonna change because a wooden fence model was purchased on asset store instead of being made in-house. It's still a quality model, rest is up to the devs to put it all together. ๐คทโโ๏ธ
@DROOPSmadeit@kwiens It's only voluntary and only shows up when you click/hover on the blue checkmark to check if the user went through this. Not a requirement.