Made games long ago #retrogaming Global biz and finance since. Still love games also art, theatre, science, and a bit of politics. Your life’s what you make it.
No, not running PSVR2 headset on PC, I was asking about foveated rendering on Steam Frame.
This example is using it in standalone native app mode for Steam Frame, I’m wondering if you can do it in PCVR mode when you connect the headset to PC via a cable instead of streaming to it.
We know streaming from PC has foveated streaming, we know headset native games can do foveated rendering … can you get foveated rendering over USB for PCVR on Steam Frame?
@JohnHen65953721@Wanax12 That looks great. Brilliant use of palette, and the reflections too.
Absolutely love these projects of pushing old hardware beyond what anyone would’ve conceived possible back in the day 🖖
A PC gamer has found a fun way to make Steam games feel like physical cartridges again.
Reddit user u/Jibril-sama created a setup using old 2.5-inch SSDs, with each 128GB drive holding one Steam game and a small script.
When the SSD is plugged into the PC, it automatically opens Steam and launches that game.
The creator bought the used SSDs for around €7 each and uses them to store games that aren’t played often, freeing up space on the main drive.
When they want to play a game, they simply plug in the SSD like inserting a game cartridge.
@dark1x What the actual…? I was early into digital for the convenience, but stories like this and the deletion of video libraries due to rights issues have made me think twice about this. Not just games.
It's a classic long-tail issue.
Agentic coding going to change games development as quickly as it’s impacting fintech — less than an hour for FPS game and its bespoke engine 😬 @oliemack@digitalfoundry
Grok 4.5 in Grok Build created an FPS game in under an hour.
The prompt was simple. I told it to write a game design document and pull free assets from the web. Then I had it create a TODO.md with implementation phases and run a loop to build out each phase.
SpaceXAI and Cursor cooked here. This model is insane.
@AndrewGold_ok What’s astonishing is that he has a degree in Economics from LSE and a Masters in the same from Oxford.
Yet he clearly knows nothing about economics nor finance. That’s what puzzles me most.
How is this?
had a crazy idea on Friday: port Quake to Roblox. After a /goal, $3000 of Fable tokens and four sleepless nights, meet Robloquake, a function-by-function port of Quake, Quakeworld and mods to luau. Open source and playable in Roblox today
@oliemack@digitalfoundry It’s about 20fps, but it plays properly — even has touch controls on phones — and is multiplayer.
Wonder what is next for LLM world models, now that multiplayer is proven here?
Introducing MIRA.
A playable, multiplayer world model.
A dream of Rocket League.
Trained on 10k hours of data collected with publicly available bots, MIRA learns the dynamics of a four-player game. The model runs in real time at 20 fps, based on the keys you and the other players press.
Built by General Intuition and @kyutai_labs, in collaboration with Epic Games. Not used to develop Rocket League.
▶️ Play the demo, read the technical report, and explore the open-source code at https://t.co/JjlsamGE1D
At ICML? Find us at Booth 111 to try it yourself and dig into the results with the team.
@BurnsideWasTosh Leave first, then sell.
Next they’ll probably come up with an Exit Tax to try and stop entrepreneurs from leaving the country by holding them to ransom.
this is exactly why people still like to buy physical copies of films and games. Otherwise you don’t own anything, all you own is a digital license that can be revoked at any time